use game implementation for stack item limits
This commit is contained in:
@@ -8,7 +8,9 @@
|
||||
|
||||
|
||||
|
||||
extern const std::unordered_map<uint32_t, uint32_t> combine_item_to_max;
|
||||
size_t stack_size_for_item(uint8_t data0, uint8_t data1);
|
||||
size_t stack_size_for_item(const ItemData& item);
|
||||
|
||||
extern const std::unordered_map<uint8_t, const char*> name_for_weapon_special;
|
||||
extern const std::unordered_map<uint8_t, const char*> name_for_s_rank_special;
|
||||
extern const std::unordered_map<uint32_t, const char*> name_for_primary_identifier;
|
||||
|
||||
Reference in New Issue
Block a user