implement v1-encoding for v2 items
This commit is contained in:
@@ -566,6 +566,23 @@ uint8_t ItemParameterTable::get_max_tech_level(uint8_t char_class, uint8_t tech_
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t ItemParameterTable::get_weapon_v1_replacement(uint8_t data1_1) const {
|
||||
uint32_t offset;
|
||||
if (this->offsets_v2) {
|
||||
offset = this->offsets_v2->v1_replacement_table;
|
||||
} else if (this->offsets_v3) {
|
||||
offset = this->offsets_v3->v1_replacement_table;
|
||||
} else if (this->offsets_v4) {
|
||||
offset = this->offsets_v4->v1_replacement_table;
|
||||
} else {
|
||||
throw logic_error("table is not v2, v3, or v4");
|
||||
}
|
||||
|
||||
return (data1_1 < this->num_weapon_classes)
|
||||
? this->r.pget_u8(offset + data1_1)
|
||||
: 0x00;
|
||||
}
|
||||
|
||||
uint32_t ItemParameterTable::get_item_id(const ItemData& item) const {
|
||||
switch (item.data1[0]) {
|
||||
case 0:
|
||||
|
||||
Reference in New Issue
Block a user