implement character overlays for challenge mode
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@@ -1411,7 +1411,7 @@ std::string disassemble_quest_script(const void* data, size_t size, QuestScriptV
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lines.emplace_back(string_printf(" %04zX char_class %02hhX (%s)", l->offset + offsetof(PlayerVisualConfig, char_class), visual.char_class, name_for_char_class(visual.char_class)));
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lines.emplace_back(string_printf(" %04zX v2_flags %02hhX", l->offset + offsetof(PlayerVisualConfig, v2_flags), visual.v2_flags));
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lines.emplace_back(string_printf(" %04zX version %02hhX", l->offset + offsetof(PlayerVisualConfig, version), visual.version));
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lines.emplace_back(string_printf(" %04zX v1_flags %08" PRIX32, l->offset + offsetof(PlayerVisualConfig, v1_flags), visual.v1_flags.load()));
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lines.emplace_back(string_printf(" %04zX class_flags %08" PRIX32, l->offset + offsetof(PlayerVisualConfig, class_flags), visual.class_flags.load()));
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lines.emplace_back(string_printf(" %04zX costume %04hX", l->offset + offsetof(PlayerVisualConfig, costume), visual.costume.load()));
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lines.emplace_back(string_printf(" %04zX skin %04hX", l->offset + offsetof(PlayerVisualConfig, skin), visual.skin.load()));
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lines.emplace_back(string_printf(" %04zX face %04hX", l->offset + offsetof(PlayerVisualConfig, face), visual.face.load()));
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