switch to CMake
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#include "Client.hh"
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#include <event2/buffer.h>
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#include <event2/bufferevent.h>
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#include <errno.h>
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#include <string.h>
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#include <unistd.h>
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#include <phosg/Network.hh>
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#include <phosg/Time.hh>
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#include "Version.hh"
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using namespace std;
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Client::Client(struct bufferevent* bev, GameVersion version,
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ServerBehavior server_behavior) : version(version),
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flags(flags_for_version(version, 0)), bev(bev),
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server_behavior(server_behavior), should_disconnect(false),
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play_time_begin(now()), last_recv_time(this->play_time_begin),
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last_send_time(0), area(0), lobby_id(0), lobby_client_id(0),
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lobby_arrow_color(0), next_exp_value(0), infinite_hp(false),
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infinite_tp(false), can_chat(true) {
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int fd = bufferevent_getfd(this->bev);
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get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
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memset(this->name, 0, sizeof(this->name));
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memset(&this->next_connection_addr, 0, sizeof(this->next_connection_addr));
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}
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bool Client::send(string&& data) {
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if (!this->bev) {
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return false;
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}
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if (this->crypt_out.get()) {
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this->crypt_out->encrypt(const_cast<char*>(data.data()), data.size());
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}
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struct evbuffer* buf = bufferevent_get_output(this->bev);
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evbuffer_add(buf, data.data(), data.size());
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return true;
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}
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