switch to CMake

This commit is contained in:
Martin Michelsen
2021-12-29 11:51:17 -08:00
parent 6b5766449e
commit e8f23e4b2e
62 changed files with 253 additions and 326 deletions
+53
View File
@@ -0,0 +1,53 @@
#include "LevelTable.hh"
#include <string.h>
#include <phosg/Filesystem.hh>
#include "Compression.hh"
using namespace std;
LevelTable::LevelTable(const char* filename, bool compressed) {
string data = load_file(filename);
if (compressed) {
data = prs_decompress(data);
}
if (data.size() < sizeof(*this)) {
throw invalid_argument("level table size is incorrect");
}
memcpy(this, data.data(), sizeof(*this));
}
const PlayerStats& LevelTable::base_stats_for_class(uint8_t char_class) const {
if (char_class >= 12) {
throw out_of_range("invalid character class");
}
return this->base_stats[char_class];
}
const LevelStats& LevelTable::stats_for_level(uint8_t char_class,
uint8_t level) const {
if (char_class >= 12) {
throw invalid_argument("invalid character class");
}
if (level >= 200) {
throw invalid_argument("invalid character level");
}
return this->levels[char_class][level];
}
// Levels up a character by adding the level-up bonuses to the player's stats.
void LevelStats::apply(PlayerStats& ps) const {
ps.ata += this->ata;
ps.atp += this->atp;
ps.dfp += this->dfp;
ps.evp += this->evp;
ps.hp += this->hp;
ps.mst += this->mst;
}