switch to CMake
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#pragma once
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#include <stdint.h>
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#include "Player.hh"
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// information on a single level for a single class
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struct LevelStats {
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uint8_t atp; // atp to add on level up
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uint8_t mst; // mst to add on level up
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uint8_t evp; // evp to add on level up
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uint8_t hp; // hp to add on level up
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uint8_t dfp; // dfp to add on level up
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uint8_t ata; // ata to add on level up
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uint8_t unknown[2];
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uint32_t experience; // EXP value of this level
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void apply(PlayerStats& ps) const;
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};
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// level table format (PlyLevelTbl.prs)
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struct LevelTable {
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PlayerStats base_stats[12];
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uint32_t unknown[12];
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LevelStats levels[12][200];
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LevelTable(const char* filename, bool compressed);
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const PlayerStats& base_stats_for_class(uint8_t char_class) const;
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const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const;
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};
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