switch to CMake
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#pragma once
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#include <inttypes.h>
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#include <vector>
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struct BattleParams {
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uint16_t atp; // attack power
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uint16_t psv; // perseverance (intelligence?)
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uint16_t evp; // evasion
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uint16_t hp; // hit points
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uint16_t dfp; // defense
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uint16_t ata; // accuracy
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uint16_t lck; // luck
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uint8_t unknown[14];
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uint32_t experience;
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uint32_t difficulty;
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};
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struct BattleParamTable {
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BattleParams entries[2][3][4][0x60]; // online/offline, episode, difficulty, monster type
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BattleParamTable(const char* filename_prefix);
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const BattleParams& get(bool solo, uint8_t episode, uint8_t difficulty,
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uint8_t monster_type) const;
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const BattleParams* get_subtable(bool solo, uint8_t episode,
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uint8_t difficulty) const;
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};
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struct BattleParamIndex {
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BattleParamTable table_for_episode[3];
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};
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// an enemy entry as loaded by the game
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struct PSOEnemy {
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uint16_t unused;
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uint8_t hit_flags;
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uint8_t last_hit;
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uint32_t experience;
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uint32_t rt_index;
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PSOEnemy();
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PSOEnemy(uint32_t experience, uint32_t rt_index);
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};
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std::vector<PSOEnemy> load_map(const char* filename, uint8_t episode,
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uint8_t difficulty, const BattleParams* bp, bool alt_enemies);
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