switch to CMake

This commit is contained in:
Martin Michelsen
2021-12-29 11:51:17 -08:00
parent 6b5766449e
commit e8f23e4b2e
62 changed files with 253 additions and 326 deletions
+394
View File
@@ -0,0 +1,394 @@
#include "ProxyServer.hh"
#include <arpa/inet.h>
#include <ctype.h>
#include <errno.h>
#include <event2/buffer.h>
#include <event2/bufferevent.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <algorithm>
#include <iostream>
#include <phosg/Encoding.hh>
#include <phosg/Network.hh>
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "PSOProtocol.hh"
#include "ReceiveCommands.hh"
using namespace std;
ProxyServer::ProxyServer(shared_ptr<struct event_base> base,
const struct sockaddr_storage& initial_destination, GameVersion version) :
base(base), client_bev(nullptr, bufferevent_free),
server_bev(nullptr, bufferevent_free),
next_destination(initial_destination), version(version),
header_size((version == GameVersion::BB) ? 8 : 4) {
memset(&this->client_input_header, 0, sizeof(this->client_input_header));
memset(&this->server_input_header, 0, sizeof(this->server_input_header));
}
void ProxyServer::listen(int port) {
unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener(
evconnlistener_new(this->base.get(),
&ProxyServer::dispatch_on_listen_accept, this,
LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0,
::listen("", port, SOMAXCONN)), evconnlistener_free);
this->listeners.emplace(port, move(listener));
}
void ProxyServer::send_to_client(const std::string& data) {
this->send_to_end(data, false);
}
void ProxyServer::send_to_server(const std::string& data) {
this->send_to_end(data, true);
}
void ProxyServer::send_to_end(const std::string& data, bool to_server) {
struct bufferevent* bev = to_server ? this->server_bev.get() : this->client_bev.get();
if (!bev) {
throw runtime_error("connection not open");
}
struct evbuffer* buf = bufferevent_get_output(bev);
PSOEncryption* crypt = to_server ? this->server_output_crypt.get() : this->client_output_crypt.get();
if (crypt) {
string crypted_data = data;
crypt->encrypt(const_cast<char*>(crypted_data.data()), crypted_data.size());
evbuffer_add(buf, crypted_data.data(), crypted_data.size());
} else {
evbuffer_add(buf, data.data(), data.size());
}
}
void ProxyServer::dispatch_on_listen_accept(
struct evconnlistener* listener, evutil_socket_t fd,
struct sockaddr* address, int socklen, void* ctx) {
reinterpret_cast<ProxyServer*>(ctx)->on_listen_accept(listener, fd, address,
socklen);
}
void ProxyServer::dispatch_on_listen_error(struct evconnlistener* listener,
void* ctx) {
reinterpret_cast<ProxyServer*>(ctx)->on_listen_error(listener);
}
void ProxyServer::dispatch_on_client_input(struct bufferevent* bev, void* ctx) {
reinterpret_cast<ProxyServer*>(ctx)->on_client_input(bev);
}
void ProxyServer::dispatch_on_client_error(struct bufferevent* bev, short events,
void* ctx) {
reinterpret_cast<ProxyServer*>(ctx)->on_client_error(bev, events);
}
void ProxyServer::dispatch_on_server_input(struct bufferevent* bev, void* ctx) {
reinterpret_cast<ProxyServer*>(ctx)->on_server_input(bev);
}
void ProxyServer::dispatch_on_server_error(struct bufferevent* bev, short events,
void* ctx) {
reinterpret_cast<ProxyServer*>(ctx)->on_server_error(bev, events);
}
void ProxyServer::on_listen_accept(struct evconnlistener*, evutil_socket_t fd,
struct sockaddr*, int) {
if (this->client_bev.get()) {
log(WARNING, "ignoring client connection because client already exists");
close(fd);
return;
} else {
log(INFO, "client connected");
}
this->client_bev.reset(bufferevent_socket_new(this->base.get(), fd,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS));
bufferevent_setcb(this->client_bev.get(),
&ProxyServer::dispatch_on_client_input, NULL,
&ProxyServer::dispatch_on_client_error, this);
bufferevent_enable(this->client_bev.get(), EV_READ | EV_WRITE);
// connect to the server, disconnecting first if needed
this->server_bev.reset(bufferevent_socket_new(this->base.get(), -1,
BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS));
// TODO: figure out why this copy is necessary... shouldn't we just be able to
// use the sockaddr_storage directly?
const struct sockaddr_in* sin_ss = reinterpret_cast<const sockaddr_in*>(&this->next_destination);
if (sin_ss->sin_family != AF_INET) {
throw logic_error("ss not AF_INET");
}
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = sin_ss->sin_port;
sin.sin_addr.s_addr = sin_ss->sin_addr.s_addr;
string netloc_str = render_sockaddr_storage(this->next_destination);
log(INFO, "connecting to %s", netloc_str.c_str());
if (bufferevent_socket_connect(this->server_bev.get(),
reinterpret_cast<const sockaddr*>(&sin), sizeof(sin)) != 0) {
throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
}
bufferevent_setcb(this->server_bev.get(),
&ProxyServer::dispatch_on_server_input, NULL,
&ProxyServer::dispatch_on_server_error, this);
bufferevent_enable(this->server_bev.get(), EV_READ | EV_WRITE);
}
void ProxyServer::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
log(ERROR, "failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
event_base_loopexit(this->base.get(), NULL);
}
void ProxyServer::on_client_input(struct bufferevent*) {
this->receive_and_process_commands(false);
}
void ProxyServer::on_server_input(struct bufferevent*) {
this->receive_and_process_commands(true);
}
void ProxyServer::on_client_error(struct bufferevent*, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "error %d (%s) in client stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
log(INFO, "client has disconnected");
this->client_bev.reset();
// "forward" the disconnection to the server
this->server_bev.reset();
// disable encryption
this->server_input_crypt.reset();
this->server_output_crypt.reset();
this->client_input_crypt.reset();
this->client_output_crypt.reset();
}
}
void ProxyServer::on_server_error(struct bufferevent*, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
log(WARNING, "error %d (%s) in server stream", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
log(INFO, "server has disconnected");
this->server_bev.reset();
// "forward" the disconnection to the client
this->client_bev.reset();
// disable encryption
this->server_input_crypt.reset();
this->server_output_crypt.reset();
this->client_input_crypt.reset();
this->client_output_crypt.reset();
}
}
size_t ProxyServer::get_size_field(const PSOCommandHeader* header) {
if (this->version == GameVersion::DC) {
return header->dc.size;
} else if (this->version == GameVersion::PC) {
return header->pc.size;
} else if (this->version == GameVersion::GC) {
return header->gc.size;
} else if (this->version == GameVersion::BB) {
return header->bb.size;
} else {
throw logic_error("version not supported in proxy mode");
}
}
size_t ProxyServer::get_command_field(const PSOCommandHeader* header) {
if (this->version == GameVersion::DC) {
return header->dc.command;
} else if (this->version == GameVersion::PC) {
return header->pc.command;
} else if (this->version == GameVersion::GC) {
return header->gc.command;
} else if (this->version == GameVersion::BB) {
return header->bb.command;
} else {
throw logic_error("version not supported in proxy mode");
}
}
void ProxyServer::receive_and_process_commands(bool from_server) {
struct bufferevent* source_bev = from_server ? this->server_bev.get() : this->client_bev.get();
struct bufferevent* dest_bev = from_server ? this->client_bev.get() : this->server_bev.get();
struct evbuffer* source_buf = bufferevent_get_input(source_bev);
struct evbuffer* dest_buf = dest_bev ? bufferevent_get_output(dest_bev) : NULL;
PSOEncryption* source_crypt = from_server ? this->server_input_crypt.get() : this->client_input_crypt.get();
PSOEncryption* dest_crypt = from_server ? this->client_output_crypt.get() : this->server_output_crypt.get();
PSOCommandHeader* input_header = from_server ? &this->server_input_header : &this->client_input_header;
for (;;) {
if (this->get_size_field(input_header) == 0) {
ssize_t bytes = evbuffer_copyout(source_buf, input_header,
this->header_size);
//log(INFO, "[ProxyServer-debug] %zd bytes copied for header", bytes);
if (bytes < static_cast<ssize_t>(this->header_size)) {
break;
}
//log(INFO, "[ProxyServer-debug] received encrypted header");
//print_data(stderr, input_header, this->header_size);
if (source_crypt) {
source_crypt->decrypt(input_header, this->header_size);
}
}
size_t command_size = this->get_size_field(input_header);
if (evbuffer_get_length(source_buf) < command_size) {
//log(INFO, "[ProxyServer-debug] insufficient data for command (%zX/%hX bytes)", evbuffer_get_length(source_buf), this->get_size_field(input_header));
break;
}
string command(command_size, '\0');
ssize_t bytes = evbuffer_remove(source_buf,
const_cast<char*>(command.data()), command_size);
if (bytes < static_cast<ssize_t>(command_size)) {
throw logic_error("enough bytes available, but could not remove them");
}
//log(INFO, "[ProxyServer-debug] read command (%zX bytes)", bytes);
// overwrite the header with the already-decrypted header
memcpy(const_cast<char*>(command.data()), input_header, this->header_size);
//log(INFO, "[ProxyServer-debug] received encrypted command with pre-decrypted header");
//print_data(stderr, command);
if (source_crypt) {
source_crypt->decrypt(
const_cast<char*>(command.data() + this->header_size),
command_size - this->header_size);
}
log(INFO, "%s:", from_server ? "server" : "client");
print_data(stderr, command);
// preprocess the command if needed
if (from_server) {
switch (this->get_command_field(input_header)) {
case 0x02: // init encryption
case 0x17: { // init encryption
if (this->version == GameVersion::BB) {
throw invalid_argument("console server init received on BB");
}
struct InitEncryptionCommand {
PSOCommandHeaderDCGC header;
char copyright[0x40];
uint32_t server_key;
uint32_t client_key;
};
if (command.size() < sizeof(InitEncryptionCommand)) {
throw std::runtime_error("init encryption command is too small");
}
const InitEncryptionCommand* cmd = reinterpret_cast<const InitEncryptionCommand*>(
command.data());
if (this->version == GameVersion::PC) {
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
this->client_input_crypt.reset(new PSOPCEncryption(cmd->client_key));
this->client_output_crypt.reset(new PSOPCEncryption(cmd->server_key));
} else if (this->version == GameVersion::GC) {
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
this->client_input_crypt.reset(new PSOGCEncryption(cmd->client_key));
this->client_output_crypt.reset(new PSOGCEncryption(cmd->server_key));
} else {
throw invalid_argument("unsupported version");
}
break;
}
case 0x19: { // reconnect
struct ReconnectCommandArgs {
uint32_t address;
uint16_t port;
uint16_t unused;
};
if (command.size() < sizeof(ReconnectCommandArgs) + this->header_size) {
throw std::runtime_error("reconnect command is too small");
}
ReconnectCommandArgs* args = reinterpret_cast<ReconnectCommandArgs*>(
const_cast<char*>(command.data() + this->header_size));
memset(&this->next_destination, 0, sizeof(this->next_destination));
struct sockaddr_in* sin = reinterpret_cast<struct sockaddr_in*>(
&this->next_destination);
sin->sin_family = AF_INET;
sin->sin_port = htons(args->port);
sin->sin_addr.s_addr = args->address; // already network byte order
if (!dest_bev) {
log(WARNING, "received reconnect command with no destination present");
} else {
struct sockaddr_storage sockname_ss;
socklen_t len = sizeof(sockname_ss);
getsockname(bufferevent_getfd(dest_bev),
reinterpret_cast<struct sockaddr*>(&sockname_ss), &len);
if (sockname_ss.ss_family != AF_INET) {
throw logic_error("existing connection is not ipv4");
}
struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
&sockname_ss);
args->address = sockname_sin->sin_addr.s_addr; // already network byte order
args->port = this->listeners.begin()->first;
}
break;
}
}
}
// reencrypt and forward the command
if (dest_buf) {
if (dest_crypt) {
dest_crypt->encrypt(const_cast<char*>(command.data()), command.size());
}
//log(INFO, "[ProxyServer-debug] sending encrypted command");
//print_data(stderr, command);
evbuffer_add(dest_buf, command.data(), command.size());
} else {
log(WARNING, "no destination present; dropping command");
}
// clear the input header so we can read the next command
memset(input_header, 0, this->header_size);
}
}