switch to CMake
This commit is contained in:
@@ -0,0 +1,394 @@
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#include "ProxyServer.hh"
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#include <arpa/inet.h>
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#include <ctype.h>
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#include <errno.h>
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#include <event2/buffer.h>
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#include <event2/bufferevent.h>
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#include <event2/event.h>
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#include <event2/listener.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <algorithm>
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#include <iostream>
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#include <phosg/Encoding.hh>
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#include <phosg/Network.hh>
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#include <phosg/Strings.hh>
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#include <phosg/Time.hh>
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#include "PSOProtocol.hh"
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#include "ReceiveCommands.hh"
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using namespace std;
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ProxyServer::ProxyServer(shared_ptr<struct event_base> base,
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const struct sockaddr_storage& initial_destination, GameVersion version) :
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base(base), client_bev(nullptr, bufferevent_free),
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server_bev(nullptr, bufferevent_free),
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next_destination(initial_destination), version(version),
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header_size((version == GameVersion::BB) ? 8 : 4) {
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memset(&this->client_input_header, 0, sizeof(this->client_input_header));
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memset(&this->server_input_header, 0, sizeof(this->server_input_header));
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}
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void ProxyServer::listen(int port) {
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unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener(
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evconnlistener_new(this->base.get(),
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&ProxyServer::dispatch_on_listen_accept, this,
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LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE, 0,
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::listen("", port, SOMAXCONN)), evconnlistener_free);
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this->listeners.emplace(port, move(listener));
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}
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void ProxyServer::send_to_client(const std::string& data) {
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this->send_to_end(data, false);
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}
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void ProxyServer::send_to_server(const std::string& data) {
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this->send_to_end(data, true);
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}
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void ProxyServer::send_to_end(const std::string& data, bool to_server) {
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struct bufferevent* bev = to_server ? this->server_bev.get() : this->client_bev.get();
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if (!bev) {
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throw runtime_error("connection not open");
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}
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struct evbuffer* buf = bufferevent_get_output(bev);
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PSOEncryption* crypt = to_server ? this->server_output_crypt.get() : this->client_output_crypt.get();
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if (crypt) {
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string crypted_data = data;
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crypt->encrypt(const_cast<char*>(crypted_data.data()), crypted_data.size());
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evbuffer_add(buf, crypted_data.data(), crypted_data.size());
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} else {
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evbuffer_add(buf, data.data(), data.size());
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}
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}
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void ProxyServer::dispatch_on_listen_accept(
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struct evconnlistener* listener, evutil_socket_t fd,
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struct sockaddr* address, int socklen, void* ctx) {
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reinterpret_cast<ProxyServer*>(ctx)->on_listen_accept(listener, fd, address,
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socklen);
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}
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void ProxyServer::dispatch_on_listen_error(struct evconnlistener* listener,
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void* ctx) {
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reinterpret_cast<ProxyServer*>(ctx)->on_listen_error(listener);
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}
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void ProxyServer::dispatch_on_client_input(struct bufferevent* bev, void* ctx) {
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reinterpret_cast<ProxyServer*>(ctx)->on_client_input(bev);
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}
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void ProxyServer::dispatch_on_client_error(struct bufferevent* bev, short events,
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void* ctx) {
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reinterpret_cast<ProxyServer*>(ctx)->on_client_error(bev, events);
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}
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void ProxyServer::dispatch_on_server_input(struct bufferevent* bev, void* ctx) {
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reinterpret_cast<ProxyServer*>(ctx)->on_server_input(bev);
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}
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void ProxyServer::dispatch_on_server_error(struct bufferevent* bev, short events,
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void* ctx) {
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reinterpret_cast<ProxyServer*>(ctx)->on_server_error(bev, events);
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}
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void ProxyServer::on_listen_accept(struct evconnlistener*, evutil_socket_t fd,
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struct sockaddr*, int) {
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if (this->client_bev.get()) {
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log(WARNING, "ignoring client connection because client already exists");
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close(fd);
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return;
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} else {
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log(INFO, "client connected");
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}
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this->client_bev.reset(bufferevent_socket_new(this->base.get(), fd,
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BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS));
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bufferevent_setcb(this->client_bev.get(),
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&ProxyServer::dispatch_on_client_input, NULL,
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&ProxyServer::dispatch_on_client_error, this);
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bufferevent_enable(this->client_bev.get(), EV_READ | EV_WRITE);
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// connect to the server, disconnecting first if needed
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this->server_bev.reset(bufferevent_socket_new(this->base.get(), -1,
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BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS));
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// TODO: figure out why this copy is necessary... shouldn't we just be able to
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// use the sockaddr_storage directly?
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const struct sockaddr_in* sin_ss = reinterpret_cast<const sockaddr_in*>(&this->next_destination);
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if (sin_ss->sin_family != AF_INET) {
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throw logic_error("ss not AF_INET");
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}
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struct sockaddr_in sin;
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memset(&sin, 0, sizeof(sin));
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sin.sin_family = AF_INET;
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sin.sin_port = sin_ss->sin_port;
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sin.sin_addr.s_addr = sin_ss->sin_addr.s_addr;
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string netloc_str = render_sockaddr_storage(this->next_destination);
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log(INFO, "connecting to %s", netloc_str.c_str());
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if (bufferevent_socket_connect(this->server_bev.get(),
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reinterpret_cast<const sockaddr*>(&sin), sizeof(sin)) != 0) {
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throw runtime_error(string_printf("failed to connect (%d)", EVUTIL_SOCKET_ERROR()));
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}
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bufferevent_setcb(this->server_bev.get(),
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&ProxyServer::dispatch_on_server_input, NULL,
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&ProxyServer::dispatch_on_server_error, this);
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bufferevent_enable(this->server_bev.get(), EV_READ | EV_WRITE);
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}
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void ProxyServer::on_listen_error(struct evconnlistener* listener) {
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int err = EVUTIL_SOCKET_ERROR();
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log(ERROR, "failure on listening socket %d: %d (%s)",
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evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
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event_base_loopexit(this->base.get(), NULL);
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}
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void ProxyServer::on_client_input(struct bufferevent*) {
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this->receive_and_process_commands(false);
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}
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void ProxyServer::on_server_input(struct bufferevent*) {
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this->receive_and_process_commands(true);
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}
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void ProxyServer::on_client_error(struct bufferevent*, short events) {
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if (events & BEV_EVENT_ERROR) {
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int err = EVUTIL_SOCKET_ERROR();
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log(WARNING, "error %d (%s) in client stream", err,
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evutil_socket_error_to_string(err));
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}
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if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
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log(INFO, "client has disconnected");
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this->client_bev.reset();
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// "forward" the disconnection to the server
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this->server_bev.reset();
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// disable encryption
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this->server_input_crypt.reset();
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this->server_output_crypt.reset();
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this->client_input_crypt.reset();
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this->client_output_crypt.reset();
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}
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}
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void ProxyServer::on_server_error(struct bufferevent*, short events) {
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if (events & BEV_EVENT_ERROR) {
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int err = EVUTIL_SOCKET_ERROR();
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log(WARNING, "error %d (%s) in server stream", err,
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evutil_socket_error_to_string(err));
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}
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if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
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log(INFO, "server has disconnected");
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this->server_bev.reset();
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// "forward" the disconnection to the client
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this->client_bev.reset();
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// disable encryption
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this->server_input_crypt.reset();
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this->server_output_crypt.reset();
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this->client_input_crypt.reset();
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this->client_output_crypt.reset();
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}
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}
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size_t ProxyServer::get_size_field(const PSOCommandHeader* header) {
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if (this->version == GameVersion::DC) {
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return header->dc.size;
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} else if (this->version == GameVersion::PC) {
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return header->pc.size;
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} else if (this->version == GameVersion::GC) {
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return header->gc.size;
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} else if (this->version == GameVersion::BB) {
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return header->bb.size;
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} else {
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throw logic_error("version not supported in proxy mode");
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}
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}
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size_t ProxyServer::get_command_field(const PSOCommandHeader* header) {
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if (this->version == GameVersion::DC) {
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return header->dc.command;
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} else if (this->version == GameVersion::PC) {
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return header->pc.command;
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} else if (this->version == GameVersion::GC) {
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return header->gc.command;
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} else if (this->version == GameVersion::BB) {
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return header->bb.command;
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} else {
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throw logic_error("version not supported in proxy mode");
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}
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}
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void ProxyServer::receive_and_process_commands(bool from_server) {
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struct bufferevent* source_bev = from_server ? this->server_bev.get() : this->client_bev.get();
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struct bufferevent* dest_bev = from_server ? this->client_bev.get() : this->server_bev.get();
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struct evbuffer* source_buf = bufferevent_get_input(source_bev);
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struct evbuffer* dest_buf = dest_bev ? bufferevent_get_output(dest_bev) : NULL;
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PSOEncryption* source_crypt = from_server ? this->server_input_crypt.get() : this->client_input_crypt.get();
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PSOEncryption* dest_crypt = from_server ? this->client_output_crypt.get() : this->server_output_crypt.get();
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PSOCommandHeader* input_header = from_server ? &this->server_input_header : &this->client_input_header;
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for (;;) {
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if (this->get_size_field(input_header) == 0) {
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ssize_t bytes = evbuffer_copyout(source_buf, input_header,
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this->header_size);
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//log(INFO, "[ProxyServer-debug] %zd bytes copied for header", bytes);
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if (bytes < static_cast<ssize_t>(this->header_size)) {
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break;
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}
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//log(INFO, "[ProxyServer-debug] received encrypted header");
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//print_data(stderr, input_header, this->header_size);
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if (source_crypt) {
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source_crypt->decrypt(input_header, this->header_size);
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}
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}
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size_t command_size = this->get_size_field(input_header);
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if (evbuffer_get_length(source_buf) < command_size) {
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//log(INFO, "[ProxyServer-debug] insufficient data for command (%zX/%hX bytes)", evbuffer_get_length(source_buf), this->get_size_field(input_header));
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break;
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}
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string command(command_size, '\0');
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ssize_t bytes = evbuffer_remove(source_buf,
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const_cast<char*>(command.data()), command_size);
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if (bytes < static_cast<ssize_t>(command_size)) {
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throw logic_error("enough bytes available, but could not remove them");
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}
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//log(INFO, "[ProxyServer-debug] read command (%zX bytes)", bytes);
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// overwrite the header with the already-decrypted header
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memcpy(const_cast<char*>(command.data()), input_header, this->header_size);
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//log(INFO, "[ProxyServer-debug] received encrypted command with pre-decrypted header");
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//print_data(stderr, command);
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if (source_crypt) {
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source_crypt->decrypt(
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const_cast<char*>(command.data() + this->header_size),
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command_size - this->header_size);
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}
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log(INFO, "%s:", from_server ? "server" : "client");
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print_data(stderr, command);
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// preprocess the command if needed
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if (from_server) {
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switch (this->get_command_field(input_header)) {
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case 0x02: // init encryption
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case 0x17: { // init encryption
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if (this->version == GameVersion::BB) {
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throw invalid_argument("console server init received on BB");
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}
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struct InitEncryptionCommand {
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PSOCommandHeaderDCGC header;
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char copyright[0x40];
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uint32_t server_key;
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uint32_t client_key;
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};
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if (command.size() < sizeof(InitEncryptionCommand)) {
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throw std::runtime_error("init encryption command is too small");
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}
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const InitEncryptionCommand* cmd = reinterpret_cast<const InitEncryptionCommand*>(
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command.data());
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if (this->version == GameVersion::PC) {
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this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
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this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
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this->client_input_crypt.reset(new PSOPCEncryption(cmd->client_key));
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this->client_output_crypt.reset(new PSOPCEncryption(cmd->server_key));
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} else if (this->version == GameVersion::GC) {
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this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
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this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
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this->client_input_crypt.reset(new PSOGCEncryption(cmd->client_key));
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this->client_output_crypt.reset(new PSOGCEncryption(cmd->server_key));
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} else {
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throw invalid_argument("unsupported version");
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}
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break;
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}
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case 0x19: { // reconnect
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struct ReconnectCommandArgs {
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uint32_t address;
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uint16_t port;
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uint16_t unused;
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};
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if (command.size() < sizeof(ReconnectCommandArgs) + this->header_size) {
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throw std::runtime_error("reconnect command is too small");
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}
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ReconnectCommandArgs* args = reinterpret_cast<ReconnectCommandArgs*>(
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const_cast<char*>(command.data() + this->header_size));
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memset(&this->next_destination, 0, sizeof(this->next_destination));
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struct sockaddr_in* sin = reinterpret_cast<struct sockaddr_in*>(
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&this->next_destination);
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sin->sin_family = AF_INET;
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sin->sin_port = htons(args->port);
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sin->sin_addr.s_addr = args->address; // already network byte order
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if (!dest_bev) {
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log(WARNING, "received reconnect command with no destination present");
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} else {
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struct sockaddr_storage sockname_ss;
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socklen_t len = sizeof(sockname_ss);
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getsockname(bufferevent_getfd(dest_bev),
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reinterpret_cast<struct sockaddr*>(&sockname_ss), &len);
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if (sockname_ss.ss_family != AF_INET) {
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throw logic_error("existing connection is not ipv4");
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}
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struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
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&sockname_ss);
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args->address = sockname_sin->sin_addr.s_addr; // already network byte order
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args->port = this->listeners.begin()->first;
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}
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break;
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}
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}
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}
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// reencrypt and forward the command
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if (dest_buf) {
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if (dest_crypt) {
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dest_crypt->encrypt(const_cast<char*>(command.data()), command.size());
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}
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//log(INFO, "[ProxyServer-debug] sending encrypted command");
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//print_data(stderr, command);
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evbuffer_add(dest_buf, command.data(), command.size());
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} else {
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log(WARNING, "no destination present; dropping command");
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}
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// clear the input header so we can read the next command
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memset(input_header, 0, this->header_size);
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}
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}
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