switch to CMake
This commit is contained in:
+539
@@ -0,0 +1,539 @@
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#include "Quest.hh"
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#include <algorithm>
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#include <string>
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#include <unordered_map>
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#include <phosg/Filesystem.hh>
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#include <phosg/Encoding.hh>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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#include "Compression.hh"
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#include "PSOEncryption.hh"
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#include "Text.hh"
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using namespace std;
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struct PSODownloadQuestHeader {
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// When sending a DLQ to the client, this is the DECOMPRESSED size. When
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// reading it from a GCI file, this is the COMPRESSED size.
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uint32_t size;
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// Note: use PSO PC encryption, even for GC quests.
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uint32_t encryption_seed;
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void byteswap() {
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this->size = bswap32(this->size);
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this->encryption_seed = bswap32(this->encryption_seed);
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}
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};
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bool category_is_mode(QuestCategory category) {
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return (category == QuestCategory::Battle) ||
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(category == QuestCategory::Challenge) ||
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(category == QuestCategory::Episode3);
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}
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const char* name_for_category(QuestCategory category) {
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switch (category) {
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case QuestCategory::Retrieval:
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return "Retrieval";
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case QuestCategory::Extermination:
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return "Extermination";
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case QuestCategory::Event:
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return "Event";
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case QuestCategory::Shop:
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return "Shop";
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case QuestCategory::VR:
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return "VR";
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case QuestCategory::Tower:
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return "Tower";
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case QuestCategory::GovernmentEpisode1:
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return "GovernmentEpisode1";
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case QuestCategory::GovernmentEpisode2:
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return "GovernmentEpisode2";
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case QuestCategory::GovernmentEpisode4:
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return "GovernmentEpisode4";
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case QuestCategory::Download:
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return "Download";
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case QuestCategory::Battle:
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return "Battle";
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case QuestCategory::Challenge:
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return "Challenge";
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case QuestCategory::Solo:
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return "Solo";
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case QuestCategory::Episode3:
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return "Episode3";
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default:
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return "Unknown";
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}
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}
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struct PSOQuestHeaderDC { // same for dc v1 and v2, thankfully
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uint32_t start_offset;
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uint32_t unknown_offset1;
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uint32_t size;
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uint32_t unused;
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uint8_t is_download;
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uint8_t unknown1;
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uint16_t quest_number; // 0xFFFF for challenge quests
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char name[0x20];
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char short_description[0x80];
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char long_description[0x120];
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};
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struct PSOQuestHeaderPC {
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uint32_t start_offset;
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uint32_t unknown_offset1;
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uint32_t size;
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uint32_t unused;
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uint8_t is_download;
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uint8_t unknown1;
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uint16_t quest_number; // 0xFFFF for challenge quests
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char16_t name[0x20];
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char16_t short_description[0x80];
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char16_t long_description[0x120];
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};
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struct PSOQuestHeaderGC {
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uint32_t start_offset;
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uint32_t unknown_offset1;
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uint32_t size;
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uint32_t unused;
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uint8_t is_download;
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uint8_t unknown1;
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uint8_t quest_number;
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uint8_t episode; // 1 = ep2. apparently some quests have 0xFF here, which means ep1 (?)
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char name[0x20];
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char short_description[0x80];
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char long_description[0x120];
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};
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struct PSOQuestHeaderGCEpisode3 {
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// there's actually a lot of other important stuff in here but I'm lazy. it
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// looks like map data, cutscene data, and maybe special cards used during
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// the quest
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uint8_t unused[0x1DF0];
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char name[0x14];
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char location[0x14];
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char location2[0x3C];
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char description[0x190];
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uint8_t unused2[0x3A34];
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};
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struct PSOQuestHeaderBB {
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uint32_t start_offset;
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uint32_t unknown_offset1;
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uint32_t size;
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uint32_t unused;
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uint16_t quest_number; // 0xFFFF for challenge quests
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uint16_t unused2;
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uint8_t episode; // 0 = ep1, 1 = ep2, 2 = ep4
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uint8_t max_players;
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uint8_t joinable_in_progress;
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uint8_t unknown;
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char16_t name[0x20];
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char16_t short_description[0x80];
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char16_t long_description[0x120];
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};
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Quest::Quest(const string& bin_filename)
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: quest_id(-1),
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category(QuestCategory::Unknown),
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episode(0),
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is_dcv1(false),
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joinable(false),
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gci_format(false) {
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if (ends_with(bin_filename, ".bin.gci")) {
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this->gci_format = true;
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this->file_basename = bin_filename.substr(0, bin_filename.size() - 8);
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} else if (ends_with(bin_filename, ".bin")) {
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this->file_basename = bin_filename.substr(0, bin_filename.size() - 4);
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} else {
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throw runtime_error("quest does not have a valid .bin file");
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}
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string basename;
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{
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size_t slash_pos = bin_filename.rfind('/');
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if (slash_pos != string::npos) {
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basename = bin_filename.substr(slash_pos + 1);
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} else {
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basename = bin_filename;
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}
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}
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basename.resize(basename.size() - (this->gci_format ? 8 : 4));
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// quest filenames are like:
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// b###-VV.bin for battle mode
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// c###-VV.bin for challenge mode
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// e###-gc3.bin for episode 3
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// q###-CAT-VV.bin for normal quests
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if (basename.empty()) {
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throw invalid_argument("empty filename");
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}
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if (basename[0] == 'b') {
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this->category = QuestCategory::Battle;
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} else if (basename[0] == 'c') {
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this->category = QuestCategory::Challenge;
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} else if (basename[0] == 'e') {
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this->category = QuestCategory::Episode3;
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} else if (basename[0] != 'q') {
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throw invalid_argument("filename does not indicate mode");
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}
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// if the quest category is still unknown, expect 3 tokens (one of them will
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// tell us the category)
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vector<string> tokens = split(basename, '-');
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if (tokens.size() != (2 + (this->category == QuestCategory::Unknown))) {
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throw invalid_argument("incorrect filename format");
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}
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// parse the number out of the first token
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this->quest_id = strtoull(tokens[0].c_str() + 1, NULL, 10);
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// get the category from the second token if needed
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if (this->category == QuestCategory::Unknown) {
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if (tokens[1] == "gov") {
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if (this->episode == 0) {
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this->category = QuestCategory::GovernmentEpisode1;
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} else if (this->episode == 1) {
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this->category = QuestCategory::GovernmentEpisode2;
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} else if (this->episode == 2) {
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this->category = QuestCategory::GovernmentEpisode4;
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} else {
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throw invalid_argument("government quest has incorrect episode");
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}
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} else {
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static const unordered_map<std::string, QuestCategory> name_to_category({
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{"ret", QuestCategory::Retrieval},
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{"ext", QuestCategory::Extermination},
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{"evt", QuestCategory::Event},
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{"shp", QuestCategory::Shop},
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{"vr", QuestCategory::VR},
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{"twr", QuestCategory::Tower},
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{"dl", QuestCategory::Download},
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{"1p", QuestCategory::Solo},
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});
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this->category = name_to_category.at(tokens[1]);
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}
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tokens.erase(tokens.begin() + 1);
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}
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static const unordered_map<std::string, GameVersion> name_to_version({
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{"d1", GameVersion::DC},
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{"dc", GameVersion::DC},
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{"pc", GameVersion::PC},
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{"gc", GameVersion::GC},
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{"gc3", GameVersion::GC},
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{"bb", GameVersion::BB},
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});
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this->version = name_to_version.at(tokens[1]);
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// the rest of the information needs to be fetched from the .bin file's
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// contents
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auto bin_compressed = this->bin_contents();
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auto bin_decompressed = prs_decompress(*bin_compressed);
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switch (this->version) {
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case GameVersion::Patch:
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throw invalid_argument("patch server quests are not valid");
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break;
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case GameVersion::DC: {
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if (bin_decompressed.size() < sizeof(PSOQuestHeaderDC)) {
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throw invalid_argument("file is too small for header");
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}
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auto* header = reinterpret_cast<const PSOQuestHeaderDC*>(bin_decompressed.data());
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this->joinable = false;
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this->episode = 0;
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this->name = decode_sjis(header->name);
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this->short_description = decode_sjis(header->short_description);
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this->long_description = decode_sjis(header->long_description);
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this->is_dcv1 = (tokens[1] == "d1");
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break;
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}
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case GameVersion::PC: {
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if (bin_decompressed.size() < sizeof(PSOQuestHeaderPC)) {
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throw invalid_argument("file is too small for header");
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}
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auto* header = reinterpret_cast<const PSOQuestHeaderPC*>(bin_decompressed.data());
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this->joinable = false;
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this->episode = 0;
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this->name = header->name;
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this->short_description = header->short_description;
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this->long_description = header->long_description;
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break;
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}
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case GameVersion::GC: {
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if (this->category == QuestCategory::Episode3) {
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// these all appear to be the same size
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if (bin_decompressed.size() != sizeof(PSOQuestHeaderGCEpisode3)) {
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throw invalid_argument("file is incorrect size");
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}
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auto* header = reinterpret_cast<const PSOQuestHeaderGCEpisode3*>(bin_decompressed.data());
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this->joinable = false;
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this->episode = 0xFF;
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this->name = decode_sjis(header->name);
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this->short_description = decode_sjis(header->location2);
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this->long_description = decode_sjis(header->description);
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} else {
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if (bin_decompressed.size() < sizeof(PSOQuestHeaderGC)) {
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throw invalid_argument("file is too small for header");
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}
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auto* header = reinterpret_cast<const PSOQuestHeaderGC*>(bin_decompressed.data());
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this->joinable = false;
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this->episode = (header->episode == 1);
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this->name = decode_sjis(header->name);
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this->short_description = decode_sjis(header->short_description);
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this->long_description = decode_sjis(header->long_description);
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}
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break;
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}
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case GameVersion::BB: {
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if (bin_decompressed.size() < sizeof(PSOQuestHeaderBB)) {
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throw invalid_argument("file is too small for header");
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}
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auto* header = reinterpret_cast<const PSOQuestHeaderBB*>(bin_decompressed.data());
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this->joinable = header->joinable_in_progress;
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this->episode = header->episode;
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this->name = header->name;
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this->short_description = header->short_description;
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this->long_description = header->long_description;
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break;
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}
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}
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}
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static string basename_for_filename(const std::string& filename) {
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size_t slash_pos = filename.rfind('/');
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if (slash_pos != string::npos) {
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return filename.substr(slash_pos + 1);
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}
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return filename;
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}
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std::string Quest::bin_filename() const {
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return basename_for_filename(this->file_basename + ".bin");
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}
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std::string Quest::dat_filename() const {
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return basename_for_filename(this->file_basename + ".dat");
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}
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shared_ptr<const string> Quest::bin_contents() const {
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if (!this->bin_contents_ptr) {
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if (this->gci_format) {
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this->bin_contents_ptr.reset(new string(this->decode_gci(this->file_basename + ".bin.gci")));
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} else {
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this->bin_contents_ptr.reset(new string(load_file(this->file_basename + ".bin")));
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}
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}
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return this->bin_contents_ptr;
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}
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shared_ptr<const string> Quest::dat_contents() const {
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if (!this->dat_contents_ptr) {
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if (this->gci_format) {
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this->dat_contents_ptr.reset(new string(this->decode_gci(this->file_basename + ".dat.gci")));
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} else {
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this->dat_contents_ptr.reset(new string(load_file(this->file_basename + ".dat")));
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}
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}
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return this->dat_contents_ptr;
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}
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string Quest::decode_gci(const string& filename) {
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string data = load_file(filename);
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if (data.size() < 0x2080 + sizeof(PSODownloadQuestHeader)) {
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throw runtime_error(string_printf(
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"GCI file is truncated before download quest header (have 0x%zX bytes)", data.size()));
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}
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PSODownloadQuestHeader* h = reinterpret_cast<PSODownloadQuestHeader*>(
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const_cast<char*>(data.data() + 0x2080));
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h->byteswap();
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string compressed_data_with_header = data.substr(0x2088, h->size);
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// For now, we can only load unencrypted quests, unfortunately
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// TODO: Figure out how GCI encryption works and implement it here.
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// Unlike the DLQ header, this one is stored little-endian. The compressed
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// data immediately follows this header.
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struct DecryptedHeader {
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uint32_t unknown1;
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uint32_t unknown2;
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uint32_t decompressed_size;
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uint32_t unknown4;
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};
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if (compressed_data_with_header.size() < sizeof(DecryptedHeader)) {
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throw runtime_error("GCI file compressed data truncated during header");
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}
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DecryptedHeader* dh = reinterpret_cast<DecryptedHeader*>(const_cast<char*>(
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compressed_data_with_header.data()));
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if (dh->unknown1 || dh->unknown2 || dh->unknown4) {
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throw runtime_error("GCI file appears to be encrypted");
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}
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string data_to_decompress = compressed_data_with_header.substr(sizeof(DecryptedHeader));
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string decompressed_data = prs_decompress(data_to_decompress);
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if (decompressed_data.size() < dh->decompressed_size - 8) {
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throw runtime_error(string_printf(
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"GCI decompressed data is smaller than expected size (have 0x%zX bytes, expected 0x%zX bytes)",
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decompressed_data.size(), dh->decompressed_size - 8));
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}
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// The caller expects to get PRS-compressed data when calling bin_contents()
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// and dat_contents(), so we shouldn't decompress it here.
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return data_to_decompress;
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}
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QuestIndex::QuestIndex(const char* directory) : directory(directory) {
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auto filename_set = list_directory(this->directory);
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vector<string> filenames(filename_set.begin(), filename_set.end());
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sort(filenames.begin(), filenames.end());
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for (const auto& filename : filenames) {
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string full_path = this->directory + "/" + filename;
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if (ends_with(filename, ".gba")) {
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shared_ptr<string> contents(new string(load_file(full_path)));
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this->gba_file_contents.emplace(make_pair(filename, contents));
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continue;
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}
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if (ends_with(filename, ".bin") || ends_with(filename, ".bin.gci")) {
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// try {
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shared_ptr<Quest> q(new Quest(full_path));
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this->version_id_to_quest.emplace(make_pair(q->version, q->quest_id), q);
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this->version_name_to_quest.emplace(make_pair(q->version, q->name), q);
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string ascii_name = encode_sjis(q->name);
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log(INFO, "indexed quest %s (%s-%" PRId64 ", %s, episode=%hhu, joinable=%s, dcv1=%s)",
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ascii_name.c_str(), name_for_version(q->version), q->quest_id,
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name_for_category(q->category), q->episode,
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q->joinable ? "true" : "false", q->is_dcv1 ? "true" : "false");
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// } catch (const exception& e) {
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// log(WARNING, "failed to parse quest file %s (%s)", filename.c_str(), e.what());
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// }
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}
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}
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}
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shared_ptr<const Quest> QuestIndex::get(GameVersion version,
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uint32_t id) const {
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return this->version_id_to_quest.at(make_pair(version, id));
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}
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shared_ptr<const string> QuestIndex::get_gba(const string& name) const {
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return this->gba_file_contents.at(name);
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}
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vector<shared_ptr<const Quest>> QuestIndex::filter(GameVersion version,
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bool is_dcv1, QuestCategory category, uint8_t episode) const {
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auto it = this->version_id_to_quest.lower_bound(make_pair(version, 0));
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auto end_it = this->version_id_to_quest.upper_bound(make_pair(version, 0xFFFFFFFF));
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vector<shared_ptr<const Quest>> ret;
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for (; it != end_it; it++) {
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shared_ptr<const Quest> q = it->second;
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if ((q->is_dcv1 != is_dcv1) || (q->category != category)) {
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continue;
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}
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// only check episode and solo if the category isn't a mode (that is, ignore
|
||||
// episode if querying for battle/challange/solo quests)
|
||||
if (!category_is_mode(category) && ((q->episode != episode))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ret.emplace_back(q);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static string create_download_quest_file(const string& compressed_data,
|
||||
size_t decompressed_size) {
|
||||
string data(8, '\0');
|
||||
auto* header = reinterpret_cast<PSODownloadQuestHeader*>(const_cast<char*>(
|
||||
compressed_data.data()));
|
||||
header->size = decompressed_size + sizeof(PSODownloadQuestHeader);
|
||||
header->encryption_seed = random_object<uint32_t>();
|
||||
data += compressed_data;
|
||||
|
||||
// add extra bytes if necessary so encryption won't fail
|
||||
data.resize((data.size() + 3) & (~3));
|
||||
|
||||
// TODO: for DC quests, do we use DC encryption?
|
||||
PSOPCEncryption encr(header->encryption_seed);
|
||||
encr.encrypt(const_cast<char*>(data.data() + sizeof(PSODownloadQuestHeader)),
|
||||
data.size() - sizeof(PSODownloadQuestHeader));
|
||||
return data;
|
||||
}
|
||||
|
||||
shared_ptr<Quest> Quest::create_download_quest(const string& file_basename) const {
|
||||
if (this->category == QuestCategory::Download) {
|
||||
throw invalid_argument("quest is already a download quest");
|
||||
}
|
||||
|
||||
string decompressed_bin = prs_decompress(*this->bin_contents());
|
||||
void* data_ptr = const_cast<char*>(decompressed_bin.data());
|
||||
switch (this->version) {
|
||||
case GameVersion::DC:
|
||||
reinterpret_cast<PSOQuestHeaderDC*>(data_ptr)->is_download = 0x01;
|
||||
break;
|
||||
case GameVersion::PC:
|
||||
reinterpret_cast<PSOQuestHeaderDC*>(data_ptr)->is_download = 0x01;
|
||||
break;
|
||||
case GameVersion::GC:
|
||||
reinterpret_cast<PSOQuestHeaderDC*>(data_ptr)->is_download = 0x01;
|
||||
break;
|
||||
case GameVersion::BB:
|
||||
throw invalid_argument("PSOBB does not support download quests");
|
||||
default:
|
||||
throw invalid_argument("unknown game version");
|
||||
}
|
||||
|
||||
shared_ptr<Quest> dlq(new Quest(file_basename));
|
||||
dlq->quest_id = this->quest_id;
|
||||
dlq->category = QuestCategory::Download;
|
||||
dlq->episode = this->episode;
|
||||
dlq->is_dcv1 = this->is_dcv1;
|
||||
dlq->joinable = this->joinable;
|
||||
dlq->version = this->version;
|
||||
dlq->name = this->name;
|
||||
dlq->short_description = this->short_description;
|
||||
dlq->long_description = this->long_description;
|
||||
|
||||
dlq->bin_contents_ptr.reset(new string(create_download_quest_file(
|
||||
prs_compress(decompressed_bin), decompressed_bin.size())));
|
||||
|
||||
auto dat_contents = this->dat_contents();
|
||||
dlq->dat_contents_ptr.reset(new string(create_download_quest_file(
|
||||
*dat_contents, prs_decompress_size(*dat_contents))));
|
||||
|
||||
save_file(dlq->bin_filename(), *dlq->bin_contents_ptr);
|
||||
save_file(dlq->dat_filename(), *dlq->dat_contents_ptr);
|
||||
|
||||
return dlq;
|
||||
}
|
||||
Reference in New Issue
Block a user