switch to CMake
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#pragma once
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#include <event2/event.h>
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#include <unordered_set>
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#include <vector>
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#include <string>
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#include <memory>
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#include "Client.hh"
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#include "ServerState.hh"
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class Server {
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public:
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Server() = delete;
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Server(const Server&) = delete;
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Server(Server&&) = delete;
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Server(std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state);
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virtual ~Server() = default;
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void listen(const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
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void listen(int port, GameVersion version, ServerBehavior initial_state);
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void add_socket(int fd, GameVersion version, ServerBehavior initial_state);
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private:
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std::shared_ptr<struct event_base> base;
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struct ListeningSocket {
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int fd;
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GameVersion version;
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ServerBehavior behavior;
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std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)> listener;
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ListeningSocket(Server* s, int fd, GameVersion version,
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ServerBehavior behavior);
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};
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std::unordered_map<int, ListeningSocket> listening_sockets;
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std::unordered_map<struct bufferevent*, std::shared_ptr<Client>> bev_to_client;
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std::shared_ptr<ServerState> state;
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
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static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
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static void dispatch_on_client_input(struct bufferevent* bev, void* ctx);
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static void dispatch_on_client_error(struct bufferevent* bev, short events,
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void* ctx);
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static void dispatch_on_disconnecting_client_output(struct bufferevent* bev,
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void* ctx);
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static void dispatch_on_disconnecting_client_error(struct bufferevent* bev,
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short events, void* ctx);
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void disconnect_client(struct bufferevent* bev);
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void disconnect_client(std::shared_ptr<Client> c);
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void on_listen_accept(struct evconnlistener* listener, evutil_socket_t fd,
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struct sockaddr *address, int socklen);
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void on_listen_error(struct evconnlistener* listener);
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void on_client_input(struct bufferevent* bev);
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void on_client_error(struct bufferevent* bev, short events);
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void on_disconnecting_client_output(struct bufferevent* bev);
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void on_disconnecting_client_error(struct bufferevent* bev, short events);
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void receive_and_process_commands(std::shared_ptr<Client> c);
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};
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