switch to CMake
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#pragma once
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#include <event2/event.h>
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#include <stdexcept>
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#include <memory>
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#include <string>
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#include <phosg/Filesystem.hh>
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#include "ServerState.hh"
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class Shell {
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public:
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Shell(std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state);
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virtual ~Shell() = default;
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Shell(const Shell&) = delete;
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Shell(Shell&&) = delete;
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Shell& operator=(const Shell&) = delete;
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Shell& operator=(Shell&&) = delete;
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protected:
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<ServerState> state;
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std::unique_ptr<struct event, void (*)(struct event*)> read_event;
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std::unique_ptr<struct event, void (*)(struct event*)> prompt_event;
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Poll poll;
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class exit_shell : public std::runtime_error {
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public:
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exit_shell();
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~exit_shell() = default;
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};
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static void dispatch_print_prompt(evutil_socket_t fd, short events, void* ctx);
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static void dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx);
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virtual void print_prompt();
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void read_stdin();
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virtual void execute_command(const std::string& command) = 0;
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};
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