switch to CMake
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#include "Version.hh"
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#include <stdexcept>
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#include <strings.h>
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using namespace std;
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uint16_t flags_for_version(GameVersion version, uint8_t sub_version) {
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switch (sub_version) {
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case 0x00: // initial check (before 9E recognition)
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switch (version) {
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case GameVersion::DC:
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return ClientFlag::DefaultV2DC;
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case GameVersion::GC:
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return ClientFlag::DefaultV3GC;
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case GameVersion::PC:
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return ClientFlag::DefaultV2PC;
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case GameVersion::Patch:
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return ClientFlag::DefaultV2PC;
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case GameVersion::BB:
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return ClientFlag::DefaultV3BB;
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}
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break;
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case 0x29: // PSO PC
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return ClientFlag::DefaultV2PC;
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case 0x30: // ???
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case 0x31: // PSO Ep1&2 US10, US11, EU10, JP10
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case 0x33: // PSO Ep1&2 EU50HZ
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case 0x34: // PSO Ep1&2 JP11
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return ClientFlag::DefaultV3GC;
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case 0x32: // PSO Ep1&2 US12, JP12
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case 0x35: // PSO Ep1&2 US12, JP12
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case 0x36: // PSO Ep1&2 US12, JP12
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case 0x39: // PSO Ep1&2 US12, JP12
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return ClientFlag::DefaultV3GCPlus;
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case 0x40: // PSO Ep3 trial
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case 0x41: // PSO Ep3 US
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case 0x42: // PSO Ep3 JP
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case 0x43: // PSO Ep3 UK
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return ClientFlag::DefaultV4;
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}
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return 0;
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}
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const char* name_for_version(GameVersion version) {
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switch (version) {
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case GameVersion::GC:
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return "GC";
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case GameVersion::PC:
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return "PC";
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case GameVersion::BB:
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return "BB";
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case GameVersion::DC:
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return "DC";
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case GameVersion::Patch:
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return "Patch";
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default:
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return "Unknown";
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}
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}
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GameVersion version_for_name(const char* name) {
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if (!strcasecmp(name, "DC") || !strcasecmp(name, "DreamCast")) {
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return GameVersion::DC;
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}
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if (!strcasecmp(name, "PC")) {
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return GameVersion::PC;
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}
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if (!strcasecmp(name, "GC") || !strcasecmp(name, "GameCube")) {
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return GameVersion::GC;
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}
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if (!strcasecmp(name, "BB") || !strcasecmp(name, "BlueBurst") ||
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!strcasecmp(name, "Blue Burst")) {
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return GameVersion::BB;
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}
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throw invalid_argument("incorrect version name");
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}
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