switch to CMake
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#pragma once
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#include <inttypes.h>
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enum class GameVersion {
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DC = 0,
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PC,
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Patch,
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GC,
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BB,
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};
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enum ClientFlag {
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// after joining a lobby, client will no longer send D6 commands when they close message boxes
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NoMessageBoxCloseConfirmationAfterLobbyJoin = 0x0004,
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// client has the above flag and has already joined a lobby
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NoMessageBoxCloseConfirmation = 0x0008,
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// client can see Ep3 lobbies
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CanSeeExtraLobbies = 0x0010,
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// client is episode 3 and should use its game mechanic
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Episode3Games = 0x0020,
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// client is DC v1 (disables some features)
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IsDCv1 = 0x0040,
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// client is loading into a game
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Loading = 0x0080,
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// client is in the information menu (login server only)
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InInformationMenu = 0x0100,
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// client is at the welcome message (login server only)
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AtWelcomeMessage = 0x0200,
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DefaultV1 = IsDCv1,
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DefaultV2DC = 0x0000,
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DefaultV2PC = 0x0000,
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DefaultV3GC = 0x0000,
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DefaultV3GCPlus = NoMessageBoxCloseConfirmationAfterLobbyJoin,
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DefaultV3BB = NoMessageBoxCloseConfirmationAfterLobbyJoin | NoMessageBoxCloseConfirmation,
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DefaultV4 = NoMessageBoxCloseConfirmationAfterLobbyJoin | CanSeeExtraLobbies | Episode3Games,
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};
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uint16_t flags_for_version(GameVersion version, uint8_t sub_version);
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const char* name_for_version(GameVersion version);
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GameVersion version_for_name(const char* name);
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