fix some BB item bugs
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+6
-6
@@ -1169,25 +1169,24 @@ void send_revive_player(shared_ptr<Lobby> l, shared_ptr<Client> c) {
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////////////////////////////////////////////////////////////////////////////////
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// BB game commands
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// notifies other players of a dropped item from a box or enemy
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void send_drop_item(shared_ptr<Lobby> l, const ItemData& item,
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bool from_enemy, uint8_t area, float x, float z, uint16_t request_id) {
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G_DropItem_6x5F cmd = {
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0x5F, 0x0A, 0x0000, area, from_enemy, request_id, x, z, 0, item, 0};
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0x5F, 0x0B, 0x0000, area, from_enemy, request_id, x, z, 0, item, 0};
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send_command_t(l, 0x60, 0x00, cmd);
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}
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// notifies other players that a stack was split and part of it dropped (a new item was created)
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// Notifies other players that a stack was split and part of it dropped (a new
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// item was created)
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void send_drop_stacked_item(shared_ptr<Lobby> l, const ItemData& item,
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uint8_t area, float x, float z) {
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// TODO: Is this order correct? The original code sent {item, 0}, but it seems
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// GC sends {0, item} (the last two fields in the struct are switched).
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G_DropStackedItem_6x5D cmd = {
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0x5D, 0x09, 0x00, 0x00, area, 0, x, z, item, 0};
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0x5D, 0x0A, 0x00, 0x00, area, 0, x, z, item, 0};
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send_command_t(l, 0x60, 0x00, cmd);
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}
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// notifies other players that an item was picked up
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void send_pick_up_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
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uint32_t item_id, uint8_t area) {
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G_PickUpItem_6x59 cmd = {
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@@ -1195,7 +1194,8 @@ void send_pick_up_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
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send_command_t(l, 0x60, 0x00, cmd);
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}
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// creates an item in a player's inventory (used for withdrawing items from the bank)
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// Creates an item in a player's inventory (used for withdrawing items from the
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// bank)
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void send_create_inventory_item(shared_ptr<Lobby> l, shared_ptr<Client> c,
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const ItemData& item) {
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G_CreateInventoryItem_BB_6xBE cmd = {
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