rename fields in battle param structs
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+6
-6
@@ -43,19 +43,19 @@ template <bool BE>
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struct PlayerStatsT {
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/* 00 */ CharacterStatsT<BE> char_stats;
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/* 0E */ U16T<BE> esp = 0;
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/* 10 */ F32T<BE> height = 0.0;
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/* 14 */ F32T<BE> unknown_a3 = 0.0;
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/* 18 */ U32T<BE> level = 0;
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/* 10 */ F32T<BE> attack_range = 0.0;
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/* 14 */ F32T<BE> knockback_range = 0.0;
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/* 18 */ U32T<BE> level = 0; // Qedit specifies this as tech level when used for enemies
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/* 1C */ U32T<BE> experience = 0;
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/* 20 */ U32T<BE> meseta = 0;
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/* 20 */ U32T<BE> meseta = 0; // Qedit specifies this as TP when used for enemies
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/* 24 */
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operator PlayerStatsT<!BE>() const {
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PlayerStatsT<!BE> ret;
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ret.char_stats = this->char_stats;
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ret.esp = this->esp;
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ret.height = this->height;
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ret.unknown_a3 = this->unknown_a3;
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ret.attack_range = this->attack_range;
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ret.knockback_range = this->knockback_range;
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ret.level = this->level;
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ret.experience = this->experience;
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ret.meseta = this->meseta;
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