add findings from psox disassembly
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@@ -36,6 +36,9 @@
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"bb-patch": [11000, "patch", "patch_server"],
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"bb-init": [12000, "bb", "data_server_bb"],
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// TODO: If Xbox support ever gets built, add this port to the above config.
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// "xb-login": [????, "xb", "login_server"],
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// Schthack PSOBB uses these ports.
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// "bb-patch2": [10500, "patch", "patch_server"],
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// "bb-init2": [13000, "bb", "data_server_bb"],
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@@ -55,9 +58,11 @@
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"pc-lobby": [9420, "pc", "lobby_server"],
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"gc-lobby": [9421, "gc", "lobby_server"],
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"bb-lobby": [9422, "bb", "lobby_server"],
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"xb-lobby": [9423, "xb", "lobby_server"],
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"pc-proxy": [9520, "pc", "proxy_server"],
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"gc-proxy": [9521, "gc", "proxy_server"],
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"bb-proxy": [9522, "bb", "proxy_server"],
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"xb-proxy": [9523, "xb", "proxy_server"],
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"bb-data1": [12004, "bb", "data_server_bb"],
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"bb-data2": [12005, "bb", "data_server_bb"],
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},
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@@ -75,8 +80,9 @@
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// Other servers to support proxying to. If either of these is empty, the
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// proxy server is disabled for that game version. Entries are like
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// "name": "address:port"; the names are used in the proxy server menu.
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"ProxyDestinations-GC": {},
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"ProxyDestinations-PC": {},
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"ProxyDestinations-GC": {},
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"ProxyDestinations-XB": {},
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// Proxy destination for patch server clients. If this is given, the internal
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// patch server (for PC and BB) is bypassed, and any client that connects to
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// the patch server is instead proxied to this destination.
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