write gc/xbox versions of NoRareSelling
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@@ -9,7 +9,9 @@
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# in the allocated memory region. The allocated memory is never freed.
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# call_opcode_bytes specifies how many bytes at the callsite should be
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# overwritten; this value must be at least 5. The first 5 bytes are overwritten
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# with the call opcode itself; the rest are overwritten with nop opcodes.
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# with the call opcode itself; the rest are overwritten with nop opcodes. If
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# the existing data at the call address is already a call opcode, this function
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# does nothing.
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# This function pops its arguments off the stack before returning.
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write_call_to_code:
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