fix BB license check bug; clean up license commands
This commit is contained in:
+47
-31
@@ -85,55 +85,71 @@ void LicenseManager::set_autosave(bool autosave) {
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shared_ptr<const License> LicenseManager::verify_pc(uint32_t serial_number,
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const string& access_key) const {
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auto& license = this->serial_number_to_license.at(serial_number);
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if (!license->access_key.eq_n(access_key, 8)) {
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throw invalid_argument("incorrect access key");
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}
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try {
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auto& license = this->serial_number_to_license.at(serial_number);
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if (!license->access_key.eq_n(access_key, 8)) {
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throw incorrect_access_key();
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}
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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}
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return license;
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} catch (const out_of_range&) {
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throw missing_license();
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}
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return license;
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}
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shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
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const string& access_key) const {
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auto& license = this->serial_number_to_license.at(serial_number);
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if (!license->access_key.eq_n(access_key, 12)) {
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throw invalid_argument("incorrect access key");
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try {
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auto& license = this->serial_number_to_license.at(serial_number);
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if (!license->access_key.eq_n(access_key, 12)) {
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throw incorrect_access_key();
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}
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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}
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return license;
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} catch (const out_of_range&) {
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throw missing_license();
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}
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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}
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return license;
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}
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shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
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const string& access_key, const string& password) const {
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auto& license = this->serial_number_to_license.at(serial_number);
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if (!license->access_key.eq_n(access_key, 12)) {
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throw invalid_argument("incorrect access key");
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try {
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auto& license = this->serial_number_to_license.at(serial_number);
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if (!license->access_key.eq_n(access_key, 12)) {
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throw incorrect_access_key();
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}
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if (license->gc_password != password) {
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throw incorrect_password();
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}
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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}
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return license;
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} catch (const out_of_range&) {
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throw missing_license();
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}
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if (license->gc_password != password) {
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throw invalid_argument("incorrect password");
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}
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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}
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return license;
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}
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shared_ptr<const License> LicenseManager::verify_bb(const string& username,
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const string& password) const {
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auto& license = this->bb_username_to_license.at(username);
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if (license->bb_password != password) {
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throw invalid_argument("incorrect password");
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}
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try {
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auto& license = this->bb_username_to_license.at(username);
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if (license->bb_password != password) {
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throw incorrect_password();
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}
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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if (license->ban_end_time && (license->ban_end_time >= now())) {
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throw invalid_argument("user is banned");
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}
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return license;
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} catch (const out_of_range&) {
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throw missing_license();
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}
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return license;
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}
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size_t LicenseManager::count() const {
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@@ -44,6 +44,21 @@ struct License {
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std::string str() const;
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} __attribute__((packed));
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class incorrect_password : public std::invalid_argument {
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public:
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incorrect_password() : invalid_argument("incorrect password") { }
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};
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class incorrect_access_key : public std::invalid_argument {
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public:
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incorrect_access_key() : invalid_argument("incorrect access key") { }
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};
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class missing_license : public std::invalid_argument {
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public:
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missing_license() : invalid_argument("missing license") { }
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};
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class LicenseManager {
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public:
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LicenseManager();
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+74
-24
@@ -160,16 +160,28 @@ void process_disconnect(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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void process_verify_license_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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uint16_t, uint32_t, const string& data) { // DB
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const auto& cmd = check_size_t<C_VerifyLicense_V3_DB>(data);
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c->flags |= flags_for_version(c->version, cmd.sub_version);
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uint32_t serial_number = stoul(cmd.serial_number, nullptr, 16);
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try {
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auto l = s->license_manager->verify_gc(serial_number, cmd.access_key,
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cmd.password);
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c->set_license(l);
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} catch (const exception& e) {
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send_command(c, 0x9A, 0x02);
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} catch (const incorrect_access_key& e) {
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send_command(c, 0x9A, 0x03);
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c->should_disconnect = true;
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return;
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} catch (const incorrect_password& e) {
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send_command(c, 0x9A, 0x07);
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c->should_disconnect = true;
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return;
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} catch (const missing_license& e) {
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if (!s->allow_unregistered_users) {
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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send_command(c, 0x9A, 0x04);
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c->should_disconnect = true;
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return;
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} else {
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@@ -177,11 +189,9 @@ void process_verify_license_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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cmd.password, true);
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s->license_manager->add(l);
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c->set_license(l);
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send_command(c, 0x9A, 0x02);
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}
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}
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c->flags |= flags_for_version(c->version, cmd.sub_version);
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send_command(c, 0x9A, 0x02);
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}
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void process_login_a_dc_pc_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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@@ -207,28 +217,37 @@ void process_login_a_dc_pc_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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throw logic_error("unsupported versioned command");
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}
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c->set_license(l);
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send_command(c, 0x9A, 0x02);
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} catch (const exception& e) {
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} catch (const incorrect_access_key& e) {
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send_command(c, 0x9A, 0x03);
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c->should_disconnect = true;
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return;
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} catch (const incorrect_password& e) {
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send_command(c, 0x9A, 0x07);
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c->should_disconnect = true;
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return;
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} catch (const missing_license& e) {
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// On V3, the client should have sent a different command containing the
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// password already, which should have created and added a temporary
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// license. So, if no license exists at this point, disconnect the client
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// even if unregistered clients are allowed.
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shared_ptr<License> l;
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if ((c->version == GameVersion::GC) || (c->version == GameVersion::XB)) {
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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send_command(c, 0x9A, 0x04);
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c->should_disconnect = true;
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return;
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} else if (c->version == GameVersion::PC) {
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l = LicenseManager::create_license_pc(serial_number, cmd.access_key, true);
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s->license_manager->add(l);
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c->set_license(l);
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send_command(c, 0x9A, 0x02);
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} else {
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throw runtime_error("unsupported game version");
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}
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s->license_manager->add(l);
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c->set_license(l);
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}
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send_command(c, 0x9C, 0x01);
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}
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void process_login_c_dc_pc_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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@@ -255,11 +274,16 @@ void process_login_c_dc_pc_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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throw logic_error("unsupported versioned command");
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}
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c->set_license(l);
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send_command(c, 0x9C, 0x01);
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} catch (const exception& e) {
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} catch (const incorrect_password& e) {
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send_command(c, 0x9C, 0x00);
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c->should_disconnect = true;
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return;
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} catch (const missing_license& e) {
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if (!s->allow_unregistered_users) {
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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send_command(c, 0x9C, 0x00);
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c->should_disconnect = true;
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return;
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} else {
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@@ -281,10 +305,9 @@ void process_login_c_dc_pc_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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}
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s->license_manager->add(l);
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c->set_license(l);
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send_command(c, 0x9C, 0x01);
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}
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}
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send_command(c, 0x9C, 0x01);
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}
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void process_login_d_e_pc_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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@@ -349,13 +372,33 @@ void process_login_d_e_pc_v3(shared_ptr<ServerState> s, shared_ptr<Client> c,
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}
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c->set_license(l);
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} catch (const exception& e) {
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// See comment in 9A handler about why we do this even if unregistered users
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// are allowed on the server
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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} catch (const incorrect_access_key& e) {
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send_command(c, 0x04, 0x03);
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c->should_disconnect = true;
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return;
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} catch (const incorrect_password& e) {
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send_command(c, 0x04, 0x06);
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c->should_disconnect = true;
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return;
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} catch (const missing_license& e) {
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// On V3, the client should have sent a different command containing the
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// password already, which should have created and added a temporary
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// license. So, if no license exists at this point, disconnect the client
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// even if unregistered clients are allowed.
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shared_ptr<License> l;
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if ((c->version == GameVersion::GC) || (c->version == GameVersion::XB)) {
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send_command(c, 0x04, 0x04);
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c->should_disconnect = true;
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return;
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} else if (c->version == GameVersion::PC) {
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l = LicenseManager::create_license_pc(serial_number, base_cmd->access_key, true);
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s->license_manager->add(l);
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c->set_license(l);
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} else {
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throw runtime_error("unsupported game version");
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}
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}
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if ((c->flags & Client::Flag::EPISODE_3) && (s->ep3_menu_song >= 0)) {
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@@ -386,7 +429,14 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
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try {
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auto l = s->license_manager->verify_bb(cmd.username, cmd.password);
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c->set_license(l);
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} catch (const exception& e) {
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} catch (const incorrect_password& e) {
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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c->should_disconnect = true;
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return;
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} catch (const missing_license& e) {
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if (!s->allow_unregistered_users) {
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u16string message = u"Login failed: " + decode_sjis(e.what());
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send_message_box(c, message.c_str());
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+2
-1
@@ -383,7 +383,8 @@ void ServerState::create_menus(shared_ptr<const JSONObject> config_json) {
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this->main_menu.emplace_back(MainMenuItemID::DISCONNECT, u"Disconnect",
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u"Disconnect", 0);
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this->main_menu.emplace_back(MainMenuItemID::CLEAR_LICENSE, u"Clear license",
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u"Disconnect with an\ninvalid license error\nso you can enter a\ndifferent serial\nnumber, access key,\nor password", 0);
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u"Disconnect with an\ninvalid license error\nso you can enter a\ndifferent serial\nnumber, access key,\nor password",
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MenuItem::Flag::INVISIBLE_ON_BB);
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try {
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this->welcome_message = decode_sjis(d.at("WelcomeMessage")->as_string());
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