update to-do list
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@@ -10,14 +10,11 @@
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- Implement per-game logging
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- Add default values in all command structures (like we use for Episode 3 battle commands)
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- Check for RCE potential in 6x6B-6x6E commands
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- Fix symbol chat header (including face_spec) across PC/GC boundary
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- Check size of name field in GuildCardPC
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- Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases
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- Make non-BB detector encryption match more than the first 4 bytes
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- Make reloading happen on separate threads so compression doesn't block active clients
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- Try DCv2/PC crossplay
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- Implement decrypt/encrypt actions for VMS files and PC save files
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- Write shell server
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- Implement decrypt/encrypt actions for VMS files
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- Fix Word Select mapping across versions
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## Episode 3
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@@ -27,7 +24,6 @@
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- Add support for recording battles on the proxy server (both in primary and spectator teams)
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- When `reload ep3` happens and the defs file is changed, send the new defs file to all connected players who aren't in a game (if this even works - when exactly does the client decompress the defs file from the server?)
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- Make `reload licenses` not vulnerable to online players' licenses overwriting licenses on disk somehow
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- Implement DC command properly in tournament games
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## PSOBB
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@@ -54,4 +50,4 @@
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- 6xDF
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- 6xE0
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- 6xE1: Gallon's Plan quest
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- Team commands
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- Implement team commands
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