maybe fix spectator team map loading
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@@ -6219,11 +6219,13 @@ struct G_Unknown_GC_Ep3_6xB3x3A_CAx3A {
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G_CardServerDataCommandHeader header = {0xB3, sizeof(G_Unknown_GC_Ep3_6xB3x3A_CAx3A) / 4, 0, 0x3A, 0, 0, 0, 0, 0};
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} __packed__;
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// 6xB4x3B: Unknown
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// TODO: Document this from Episode 3 client/server disassembly
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// 6xB4x3B: Load current environment
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// This command is used to send spectators in a spectator team to the main
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// battle. A 6xB4x05 and 6xB6x41 command shouldhave been sent before this, to
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// set the map state that should appear for the new spectator.
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struct G_Unknown_GC_Ep3_6xB4x3B {
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G_CardBattleCommandHeader header = {0xB4, sizeof(G_Unknown_GC_Ep3_6xB4x3B) / 4, 0, 0x3B, 0, 0, 0};
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struct G_LoadCurrentEnvironment_GC_Ep3_6xB4x05 {
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G_CardBattleCommandHeader header = {0xB4, sizeof(G_LoadCurrentEnvironment_GC_Ep3_6xB4x05) / 4, 0, 0x3B, 0, 0, 0};
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parray<uint8_t, 4> unused;
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} __packed__;
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