make generated mag colors random
This commit is contained in:
+1
-1
@@ -121,7 +121,7 @@ private:
|
||||
void generate_common_armor_or_shield_type_and_variances(char area_norm, ItemData& item);
|
||||
void generate_common_tool_variances(uint32_t area_norm, ItemData& item);
|
||||
uint8_t generate_tech_disk_level(uint32_t tech_num, uint32_t area_norm);
|
||||
void generate_common_mag_variances(ItemData& item) const;
|
||||
void generate_common_mag_variances(ItemData& item);
|
||||
void generate_common_weapon_variances(uint8_t area_norm, ItemData& item);
|
||||
void generate_common_weapon_grind(ItemData& item, uint8_t offset_within_subtype_range);
|
||||
void generate_common_weapon_bonuses(ItemData& item, uint8_t area_norm);
|
||||
|
||||
Reference in New Issue
Block a user