make generated mag colors random
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+9
-20
@@ -29,26 +29,15 @@ enum class EquipSlot {
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};
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struct ItemMagStats {
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uint16_t iq;
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uint16_t synchro;
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uint16_t def;
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uint16_t pow;
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uint16_t dex;
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uint16_t mind;
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uint8_t flags;
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uint8_t photon_blasts;
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uint8_t color;
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ItemMagStats()
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: iq(0),
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synchro(40),
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def(500),
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pow(0),
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dex(0),
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mind(0),
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flags(0),
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photon_blasts(0),
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color(14) {}
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uint16_t iq = 0;
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uint16_t synchro = 40;
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uint16_t def = 500;
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uint16_t pow = 0;
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uint16_t dex = 0;
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uint16_t mind = 0;
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uint8_t flags = 0;
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uint8_t photon_blasts = 0;
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uint8_t color = 14;
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inline uint16_t def_level() const {
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return this->def / 100;
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