add BB stack limits patch
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@@ -133,7 +133,6 @@
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// (below).
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"console-login": [5100, "gc", "login_server"],
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"pc-login": [5101, "pc", "login_server"],
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"xb-login": [5102, "xb", "login_server"],
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"xb-lobby": [5105, "xb", "login_server"],
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"console-lobby": [5110, "gc", "lobby_server"],
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"pc-lobby": [5111, "pc", "lobby_server"],
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@@ -705,9 +704,13 @@
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// Item stack limits. Note that changing these does not affect the client's
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// behavior automatically - this only exists to allow the server to understand
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// the behavior of clients that are already patched with different stack
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// limits. The ToolLimits list is indexed by data1[1] (that is, the second
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// byte of the item data); for items beyond the end of the list, the last
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// entry's value is used.
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// limits. If you want to use an unpatched BB client but still have custom
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// stack limits, you can use the StackLimits runtime patch by editing
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// system/client-functions/StackLimits/StackLimits.59NL.patch.s to match the
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// BB stack limits and adding "StackLimits" to the BBRequiredPatches list.
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// The ToolLimits list is indexed by data1[1] (that is, the second byte of the
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// item data); for items beyond the end of the list, the last entry's value is
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// used.
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"ItemStackLimits": [
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{"MesetaLimit": 999999, "ToolLimits": [10]}, // DC NTE
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{"MesetaLimit": 999999, "ToolLimits": [10]}, // DC 11/2000
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@@ -849,6 +852,12 @@
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// action instead.
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"ServerGlobalDropRateMultiplier": 1.0,
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// Client functions listed here are always enabled as auto patches for BB
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// clients. For example, you can set this to ["StackLimits"] if you've edited
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// the StackLimits patch and the ItemStackLimits field in this file, and want
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// the limits to take effect on BB clients.
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"BBRequiredPatches": [],
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// Whether to retain server drop tables when game leaders change. The client
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// reloads its drop tables when the leader joins a game or returns to Pioneer
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// 2; this leads to some edge cases that could be confusing for players, so
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