From f036f137f79a92e7fb72ccbee28c6cd0d1ec011e Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Mon, 25 Sep 2023 22:28:55 -0700 Subject: [PATCH] fix some wording in example config --- system/config.example.json | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/system/config.example.json b/system/config.example.json index f0fa0cbe..78bdaa15 100644 --- a/system/config.example.json +++ b/system/config.example.json @@ -284,7 +284,9 @@ // If this is enabled, all players will have infinite Meseta, effectively // making the jukebox and Pinz's Shop free. Otherwise, Meseta behaves as // defined below. Meseta rewards are tied to a player's license (and therefore - // their serial number) and are stored server-side. + // their serial number) and are stored server-side. Unlike other servers, + // newserv forbids overdrafting Meseta; if this option is disabled and a + // player spends Meseta they don't have, the player is disconnected. "Episode3InfiniteMeseta": false, // Meseta values for winning each tournament round. If a player defeats // another player in round 1, for example, they will earn 400 Meseta; if they @@ -394,14 +396,14 @@ }, // Episode 3 lobby banners. Currently only images are supported. - // Image giles are expected to be in BMP or PPM format, and should be placed + // Image files are expected to be in BMP or PPM format, and should be placed // in the system/ep3/banners directory. Image sizes must be a multiple of 4 // pixels in both dimensions, must be no larger than 0x37000 bytes when // encoded as a GVM file (newserv will do this encoding internally), and must // compress to no larger than 0x3800 bytes. newserv will fail on startup if // any of these constraints aren't satisfied. - // Banners are specified as lists of [type, which, filename]. type should be - // 1 for image files. which is a bitmask specifying where in the lobby the + // Banners are specified as lists of [type, where, filename]. type should be + // 1 for image files. where is a bitmask specifying where in the lobby the // banner should appear; the bits are: // 00000001: South above-counter banner (facing away from teleporters) // 00000002: West above-counter banner @@ -435,8 +437,8 @@ // 20000000: Just north-northwest of the counter // 40000000: In front of the small wall in front of the 2-player battle tables // 80000000: Inside the lobby counter, facing southeast - // So, to make the image system/ep3/banners/test-image.bmp appear in the lobby - // above both the left and right teleporters, you would set + // For example, to make the image system/ep3/banners/test-image.bmp appear in + // the lobby above both the left and right teleporters, you would set // Episode3LobbyBanners like so: // "Episode3LobbyBanners": [ // [1, 0x00000030, "test-image.bmp"],