make tournament deck selection start at the same time for all players
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+5
-11
@@ -947,6 +947,7 @@ static bool add_next_game_client(shared_ptr<Lobby> l) {
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// If the game is a tournament match and the client has disconnected before
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// they could join the match, disband the entire game
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if (!c && l->tournament_match) {
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l->log.info("Client in slot %zu has disconnected before joining the game; disbanding it", target_client_id);
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send_command(l, 0xED, 0x00);
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return false;
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}
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@@ -978,7 +979,7 @@ static bool add_next_game_client(shared_ptr<Lobby> l) {
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}
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s->change_client_lobby(c, l, true, target_client_id);
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c->flags |= Client::Flag::LOADING;
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c->flags |= (Client::Flag::LOADING | (tourn ? Client::Flag::LOADING_TOURNAMENT : 0));
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c->disconnect_hooks.emplace(ADD_NEXT_CLIENT_DISCONNECT_HOOK_NAME, [s, l]() -> void {
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add_next_game_client(l);
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});
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@@ -1242,17 +1243,10 @@ static void on_DC_Ep3(shared_ptr<Client> c, uint16_t, uint32_t flag, const strin
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}
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if (flag != 0) {
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send_command(c, 0xDC, 0x00);
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if (l->tournament_match) {
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auto tourn = l->tournament_match->tournament.lock();
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if (tourn) {
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send_ep3_set_tournament_player_decks(c);
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string data = Episode3::Server::prepare_6xB6x41_map_definition(
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tourn->get_map(), l->flags & Lobby::Flag::IS_EP3_TRIAL);
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c->channel.send(0x6C, 0x00, data);
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}
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}
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c->flags &= ~(Client::Flag::LOADING_TOURNAMENT);
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l->flags |= Lobby::Flag::BATTLE_IN_PROGRESS;
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send_command(c, 0xDC, 0x00);
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send_ep3_start_tournament_deck_select_if_all_clients_ready(l);
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} else {
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l->flags &= ~Lobby::Flag::BATTLE_IN_PROGRESS;
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}
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