enable item tracking on NTE and 11/2000 and make $item work
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@@ -166,7 +166,7 @@ newserv supports many features unique to Episode 3:
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#### Battle records
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After playing a battle, you can save the record of the battle with the $saverec command. You can then replay the battle later by using the $playrec command in a lobby - this will create a spectator team and play the recording of the battle as if it were happening in realtime. Note that there is a bug in older versions of Dolphin that seems to be frequently triggered when playing battle records, which causes the emulator to crash with the message `QObject::~QObject: Timers cannot be stopped from another thread`. To avoid this, use the latest version of Dolphin.
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After playing a battle, you can save the record of the battle with the `$saverec` command. You can then replay the battle later by using the `$playrec` command in a lobby - this will create a spectator team and play the recording of the battle as if it were happening in realtime. Note that there is a bug in older versions of Dolphin that seems to be frequently triggered when playing battle records, which causes the emulator to crash with the message `QObject::~QObject: Timers cannot be stopped from another thread`. To avoid this, use the latest version of Dolphin.
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#### Tournaments
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@@ -258,13 +258,13 @@ There are many options available when starting a proxy session. All options are
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* Episode 3 card definitions (saved as .mnr files)
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* Episode 3 media updates (saved as .gvm, .bml, or .bin files)
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The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. On PSO DC, PC and GC, the proxy server rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the $li command.
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The remote server will probably try to assign you a Guild Card number that doesn't match the one you have on newserv. On PSO DC, PC and GC, the proxy server rewrites the commands in transit to make it look like the remote server assigned you the same Guild Card number as you have on newserv, but if the remote server has some external integrations (e.g. forum or Discord bots), they will use the Guild Card number that the remote server believes it has assigned to you. The number assigned by the remote server is shown to you when you first connect to the remote server, and you can retrieve it in lobbies or during games with the `$li` command.
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Some chat commands (see below) have the same basic function on the proxy server but have different effects or conditions. In addition, there are some server shell commands that affect clients on the proxy (run `help` in the shell to see what they are). If there's only one proxy session open, the shell's proxy commands will affect that session. Otherwise, you'll have to specify which session to affect with the `on` prefix - to send a chat message in LinkedSession:17205AE4, for example, you would run `on 17205AE4 chat ...`.
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### Chat commands
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newserv supports a variety of commands players can use by chatting in-game. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.)
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newserv supports a variety of commands players can use by chatting in-game. Any chat message that begins with `$` is treated as a chat command. (If you actually want to send a chat message starting with `$`, type `$$` instead.) On the DC 11/2000 prototype, `@` is used instead of `$` for all chat commands, since `$` does not appear on the English virtual keyboard.
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Some commands only work on the game server and not on the proxy server. The chat commands are:
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