add debug names for loaded enemies
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+7
-1
@@ -62,9 +62,15 @@ struct PSOEnemy {
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uint8_t last_hit;
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uint32_t experience;
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uint32_t rt_index;
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const char* type_name;
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explicit PSOEnemy(uint64_t id);
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PSOEnemy(uint64_t id, uint16_t source_type, uint32_t experience, uint32_t rt_index);
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PSOEnemy(
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uint64_t id,
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uint16_t source_type,
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uint32_t experience,
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uint32_t rt_index,
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const char* type_name);
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std::string str() const;
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} __attribute__((packed));
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