add debug names for loaded enemies

This commit is contained in:
Martin Michelsen
2022-09-03 22:53:50 -07:00
parent 176e0fb6d6
commit f166dae1c6
2 changed files with 87 additions and 78 deletions
+7 -1
View File
@@ -62,9 +62,15 @@ struct PSOEnemy {
uint8_t last_hit;
uint32_t experience;
uint32_t rt_index;
const char* type_name;
explicit PSOEnemy(uint64_t id);
PSOEnemy(uint64_t id, uint16_t source_type, uint32_t experience, uint32_t rt_index);
PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
const char* type_name);
std::string str() const;
} __attribute__((packed));