add HTTP server
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#pragma once
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#include <event2/buffer.h>
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#include <event2/event.h>
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#include <event2/http.h>
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#include <stdlib.h>
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#include <memory>
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#include <string>
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#include "ProxyServer.hh"
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#include "ServerState.hh"
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class HTTPServer {
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public:
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HTTPServer(std::shared_ptr<ServerState> state);
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HTTPServer(const HTTPServer&) = delete;
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HTTPServer(HTTPServer&&) = delete;
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HTTPServer& operator=(const HTTPServer&) = delete;
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HTTPServer& operator=(HTTPServer&&) = delete;
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virtual ~HTTPServer() = default;
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void listen(const std::string& socket_path);
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void listen(const std::string& addr, int port);
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void listen(int port);
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void add_socket(int fd);
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protected:
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class http_error : public std::runtime_error {
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public:
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http_error(int code, const std::string& what);
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int code;
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};
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std::shared_ptr<ServerState> state;
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std::shared_ptr<struct evhttp> http;
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static void dispatch_handle_request(struct evhttp_request* req, void* ctx);
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void handle_request(struct evhttp_request* req);
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static const std::unordered_map<int, const char*> explanation_for_response_code;
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static void send_response(struct evhttp_request* req, int code, const char* content_type, struct evbuffer* b);
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static void send_response(struct evhttp_request* req, int code, const char* content_type, const char* fmt, ...);
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static std::unordered_multimap<std::string, std::string> parse_url_params(const std::string& query);
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static std::unordered_map<std::string, std::string> parse_url_params_unique(const std::string& query);
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static const std::string& get_url_param(
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const std::unordered_multimap<std::string, std::string>& params,
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const std::string& key,
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const std::string* _default = nullptr);
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JSON generate_client_config_json(const Client::Config& config) const;
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JSON generate_license_json(std::shared_ptr<const License> l) const;
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JSON generate_game_client_json(std::shared_ptr<const Client> c) const;
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JSON generate_proxy_client_json(std::shared_ptr<const ProxyServer::LinkedSession> ses) const;
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JSON generate_lobby_json(std::shared_ptr<const Lobby> l) const;
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JSON generate_game_server_clients_json() const;
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JSON generate_proxy_server_clients_json() const;
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JSON generate_lobbies_json() const;
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JSON generate_summary_json() const;
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JSON generate_all_json() const;
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};
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