set up map loading at quest load time
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@@ -103,7 +103,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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uint8_t leader_id;
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uint8_t max_clients;
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uint32_t flags;
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std::shared_ptr<const Quest> loading_quest;
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std::shared_ptr<const Quest> quest;
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std::array<std::shared_ptr<Client>, 12> clients;
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// Keys in this map are client_id
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std::unordered_map<size_t, std::weak_ptr<Client>> clients_to_add;
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