set up map loading at quest load time
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-1
@@ -381,7 +381,7 @@ void send_quest_file_chunk(
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const void* data,
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size_t size,
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bool is_download_quest);
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void send_quest_barrier_if_all_clients_ready(std::shared_ptr<Lobby> l);
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bool send_quest_barrier_if_all_clients_ready(std::shared_ptr<Lobby> l);
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void send_card_auction_if_all_clients_ready(
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std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l);
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