From f48b5ac8b25dc79edf42a33250214a0fcf3adda4 Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Wed, 15 Nov 2023 20:57:09 -0800 Subject: [PATCH] update notes on 8A command --- src/CommandFormats.hh | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/src/CommandFormats.hh b/src/CommandFormats.hh index cab187c7..862d883f 100644 --- a/src/CommandFormats.hh +++ b/src/CommandFormats.hh @@ -1557,11 +1557,14 @@ struct C_ConnectionInfo_DCNTE_8A { // No arguments // 8A (S->C): Lobby/game name (except DC NTE) -// Contents is a string containing the lobby or game name. The client generally -// only sends this immediately after joining a game, but Sega's servers also -// replied to it if it was sent in a lobby. They would return a string like -// "LOBBY01" in that case even though this would never be used under normal -// circumstances. +// Contents is a string containing the lobby or game name. All versions after +// DCv1 (including the August 2001 DCv2 prototype) send an 8A command to request +// the team name after joining a game. The response is used to handle the +// team_name token in quest strings, and appears in some Challenge Mode +// information windows. +// Even though this was only ever used to retrieve the game name, Sega's +// original servers also replied to 8A if it was sent in a lobby. They would +// return a string like "LOBBY01" in that case. // 8B: Log in (DC NTE only)