start documenting map object types
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@@ -4633,9 +4633,9 @@ struct G_Unknown_6x54 {
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struct G_IntraMapWarp_6x55 {
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G_ClientIDHeader header;
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le_uint32_t unknown_a1 = 0;
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VectorXYZF pos;
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VectorXYZF unknown_a2;
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le_uint32_t angle_y = 0;
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VectorXYZF from_pos;
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VectorXYZF to_pos;
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} __packed_ws__(G_IntraMapWarp_6x55, 0x20);
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// 6x56: Set player position and angle (protected on V3/V4)
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