add option to specify BB rare enemy rates
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@@ -724,6 +724,31 @@
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"ItemDropMode": "OnByDefault",
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"UseServerItemTables": "OffByDefault",
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// Rare enemy rates for BB games. The default rates specified here match the
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// original rates on the official servers. There is a hard limit of 16 rare
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// enemies per room or quest, which you may run into if you increase these
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// rates significantly.
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// If no rates are specified for a difficulty, the previous difficulty's rates
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// will be used. (In the default configuration, only Normal is specified, so
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// all difficulties use the same rates.)
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"RareEnemyRates-Normal": {
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// These are probabilities out of 0xFFFFFFFF - so 0 means that rare enemy
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// will never appear, and 0xFFFFFFFF means it will always appear (until 16
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// rare enemies have been assigned).
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"Hildeblue": 0x00800000,
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"Rappy": 0x00800000,
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"NarLily": 0x00800000,
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"PouillySlime": 0x00800000,
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"MerissaAA": 0x00800000,
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"Pazuzu": 0x00800000,
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"DorphonEclair": 0x00800000,
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"Kondrieu": 0x1999999A,
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},
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// "RareEnemyRates-Hard": {...},
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// "RareEnemyRates-VeryHard": {...},
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// "RareEnemyRates-Ultimate": {...},
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// "RareEnemyRates-Challenge": {...},
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// Whether to enable certain exception handling. Disabling this causes
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// newserv to abort when any client causes an exception, which is generally
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// only useful for debugging newserv itself. This setting should usually be
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