update comment about TEffIndirectEditor
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@@ -160,9 +160,12 @@ activate_chosen_editor:
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# 1 & 2.
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# 1 & 2.
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# lwz r4, [r29 + 0x34] # TEffIndirectEditor (no visible effects)
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# lwz r4, [r29 + 0x34] # TEffIndirectEditor (no visible effects)
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# This editor is missing in PSO PC, but is present in PSOX.
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# li r0, 1
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# TODO: It's not apparent what this editor does, or if it even survives to
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# stw [r4 + 0x38], r0
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# the update/render phase. Further research is needed here.
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# This editor is missing in PSO PC, but is present in PSOX. It appears to be
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# used for testing texture overlay effects, but it doesn't work properly in
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# Episode 3 - none of the effects appear to do anything. All three lines
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# above must be uncommented for it to load.
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# lwz r4, [r29 + 0x38] # TCCScenarioDebug (movie/cutscene tests)
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# lwz r4, [r29 + 0x38] # TCCScenarioDebug (movie/cutscene tests)
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# This editor exists only in Episode 3 - it is neither in PSOPC nor PSOX.
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# This editor exists only in Episode 3 - it is neither in PSOPC nor PSOX.
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