fix resume game subcommand

This commit is contained in:
Martin Michelsen
2022-10-03 19:57:55 -07:00
parent 1c6ba33be3
commit f6987d6627
+2 -2
View File
@@ -1369,8 +1369,8 @@ void send_arrow_update(shared_ptr<Lobby> l) {
// tells the player that the joining player is done joining, and the game can resume
void send_resume_game(shared_ptr<Lobby> l, shared_ptr<Client> ready_client) {
uint32_t data = 0x081C0372;
send_command_excluding_client(l, ready_client, 0x60, 0x00, &data, 4);
static const be_uint32_t data = 0x72010000;
send_command_excluding_client(l, ready_client, 0x60, 0x00, &data, sizeof(be_uint32_t));
}