fix resume game subcommand
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+2
-2
@@ -1369,8 +1369,8 @@ void send_arrow_update(shared_ptr<Lobby> l) {
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// tells the player that the joining player is done joining, and the game can resume
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void send_resume_game(shared_ptr<Lobby> l, shared_ptr<Client> ready_client) {
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uint32_t data = 0x081C0372;
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send_command_excluding_client(l, ready_client, 0x60, 0x00, &data, 4);
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static const be_uint32_t data = 0x72010000;
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send_command_excluding_client(l, ready_client, 0x60, 0x00, &data, sizeof(be_uint32_t));
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}
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