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## General
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- Extension data in inventories is not handled properly
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- Test PSOX (blocked on Insignia private server support)
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- Implement server-side drops on non-BB game versions
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- Find a way to silence audio in RunDOL.s
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- Implement private and overflow lobbies
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- Enforce client-side size limits (e.g. for 60/62 commands) on the server side as well
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- Encapsulate BB server-side random state and make replays deterministic
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- Implement character and inventory replacement for battle and challenge modes
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- Implement choice search
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- Write a simple status API
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- Implement per-game logging
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- Add default values in all command structures (like we use for Episode 3 battle commands)
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- Check for RCE potential in 6x6B-6x6E commands
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## Episode 3
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- Fix behavior when joining a spectator team after the beginning of a battle
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- Figure out why spectators crash during replays sometimes
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- Make disconnecting during a tournament match cause you to forfeit the match
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- Enforce tournament deck restrictions (e.g. rarity checks, No Assist option) when populating COMs at tournament start time
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## PSOBB
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- Find any remaining mismatches in enemy IDs / experience
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- Support EXP multipliers
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- Sale prices for non-rare weapons with specials are computed incorrectly when buying/selling at shops
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- Replace enemy list, game episode, etc. with quest data when loading a quest
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- Implement trade window
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- Fix some edge cases on the BB proxy server (e.g. Change Ship)
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- Implement less-common subcommands
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- 6xAC: Sort inventory
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- 6xC1, 6xC2, 6xCD, 6xCE
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- 6xCC: Exchange item for team points
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- 6xCF: Restart battle
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- 6xD0
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- 6xD2
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- 6xD5: Exchange item in quest
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- 6xD6
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- 6xD7: Paganini Photon Drop exchange
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- 6xD8: Add S-rank weapon special
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- 6xD9: Momoka item exchange
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- 6xDA: Upgrade weapon attribute
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- 6xDE: Good Luck quest
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- 6xDF
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- 6xE0
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- 6xE1: Gallon's Plan quest
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- Team commands
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