merge Ep3 ServerBase and Server into one class

This commit is contained in:
Martin Michelsen
2023-09-09 10:13:51 -07:00
parent a40d1ad851
commit f8198580dd
17 changed files with 476 additions and 452 deletions
+102 -149
View File
@@ -14,18 +14,17 @@ namespace Episode3 {
static const char* VERSION_SIGNATURE =
"newserv Ep3 based on [V1][FINAL2.0] 03/09/13 15:30 by K.Toya";
ServerBase::PresenceEntry::PresenceEntry() {
Server::PresenceEntry::PresenceEntry() {
this->clear();
}
void ServerBase::PresenceEntry::clear() {
void Server::PresenceEntry::clear() {
this->player_present = 0;
this->deck_valid = 0;
this->is_cpu_player = 0;
}
ServerBase::ServerBase(
shared_ptr<Lobby> lobby,
Server::Server(shared_ptr<Lobby> lobby,
shared_ptr<const CardIndex> card_index,
shared_ptr<const MapIndex> map_index,
uint32_t behavior_flags,
@@ -37,34 +36,8 @@ ServerBase::ServerBase(
behavior_flags(behavior_flags),
log(lobby->log.prefix + "[Ep3::Server] ", lobby->log.min_level),
random_crypt(random_crypt),
last_chosen_map(map_if_tournament),
is_tournament(!!map_if_tournament),
last_chosen_map(map_if_tournament) {}
void ServerBase::init() {
this->reset();
}
void ServerBase::reset() {
this->map_and_rules1.reset(new MapAndRulesState());
this->map_and_rules2.reset(new MapAndRulesState());
this->num_clients_present = 0;
this->overlay_state.clear();
for (size_t z = 0; z < 4; z++) {
this->presence_entries[z].clear();
this->deck_entries[z].reset(new DeckEntry());
this->name_entries[z].clear();
this->name_entries_valid[z] = false;
}
this->recreate_server();
}
void ServerBase::recreate_server() {
this->server.reset(new Server(this->shared_from_this()));
this->server->init();
}
Server::Server(shared_ptr<ServerBase> base)
: w_base(base),
tournament_match_result_sent(false),
override_environment_number(0xFF),
battle_finished(false),
@@ -80,7 +53,6 @@ Server::Server(shared_ptr<ServerBase> base)
num_pending_attacks(0),
client_done_enqueuing_attacks(false),
player_ready_to_end_phase(false),
random_crypt(base->random_crypt),
unknown_a10(0),
overall_time_expired(false),
battle_start_usecs(0),
@@ -98,7 +70,6 @@ Server::Server(shared_ptr<ServerBase> base)
team_num_ally_fcs_destroyed(0),
team_num_cards_destroyed(0),
hard_reset_flag(false),
tournament_flag(base->is_tournament ? 1 : 0),
num_trap_tiles_of_type(0),
chosen_trap_tile_index_of_type(0),
has_done_pb(0),
@@ -106,6 +77,17 @@ Server::Server(shared_ptr<ServerBase> base)
prev_num_6xB4x06_commands_sent(0) {}
void Server::init() {
this->map_and_rules1.reset(new MapAndRulesState());
this->map_and_rules2.reset(new MapAndRulesState());
this->num_clients_present = 0;
this->overlay_state.clear();
for (size_t z = 0; z < 4; z++) {
this->presence_entries[z].clear();
this->deck_entries[z].reset(new DeckEntry());
this->name_entries[z].clear();
this->name_entries_valid[z] = false;
}
this->card_special.reset(new CardSpecial(this->shared_from_this()));
// Note: The original implementation calls the default PSOV2Encryption
@@ -122,28 +104,11 @@ void Server::init() {
this->assist_server.reset(new AssistServer(this->shared_from_this()));
this->ruler_server.reset(new RulerServer(this->shared_from_this()));
this->ruler_server->link_objects(
this->base()->map_and_rules1, this->state_flags, this->assist_server);
this->ruler_server->link_objects(this->map_and_rules1, this->state_flags, this->assist_server);
this->send_6xB4x46();
}
shared_ptr<ServerBase> Server::base() {
auto s = this->w_base.lock();
if (!s) {
throw runtime_error("server base is deleted");
}
return s;
}
shared_ptr<const ServerBase> Server::base() const {
auto s = this->w_base.lock();
if (!s) {
throw runtime_error("server base is deleted");
}
return s;
}
int8_t Server::get_winner_team_id() const {
// Note: This function is not part of the original implementation.
@@ -181,13 +146,13 @@ int8_t Server::get_winner_team_id() const {
void Server::send(const void* data, size_t size) const {
// Note: This function is (obviously) not part of the original implementation.
auto l = this->base()->lobby.lock();
auto l = this->lobby.lock();
if (!l) {
throw runtime_error("lobby is deleted");
}
string masked_data;
if (!(this->base()->behavior_flags & BehaviorFlag::DISABLE_MASKING)) {
if (!(this->behavior_flags & BehaviorFlag::DISABLE_MASKING)) {
if (size >= 8) {
masked_data.assign(reinterpret_cast<const char*>(data), size);
uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1;
@@ -214,14 +179,14 @@ void Server::send(const void* data, size_t size) const {
void Server::send_6xB4x46() const {
// Note: This function is not part of the original implementation; it was
// factored out from its callsites in this file and the strings were changed.
auto l = this->base()->lobby.lock();
auto l = this->lobby.lock();
if (!l) {
throw runtime_error("lobby is deleted");
}
G_ServerVersionStrings_GC_Ep3_6xB4x46 cmd46;
cmd46.version_signature = VERSION_SIGNATURE;
cmd46.date_str1 = format_time(this->base()->card_index->definitions_mtime() * 1000000);
cmd46.date_str1 = format_time(this->card_index->definitions_mtime() * 1000000);
cmd46.date_str2 = string_printf("Lobby/%08" PRIX32, l->lobby_id);
this->send(cmd46);
}
@@ -248,9 +213,8 @@ void Server::send_commands_for_joining_spectator(Channel& c, bool is_trial) cons
}
}
auto map = this->base()->last_chosen_map;
if (map) {
string data = this->prepare_6xB6x41_map_definition(map, is_trial);
if (this->last_chosen_map) {
string data = this->prepare_6xB6x41_map_definition(this->last_chosen_map, is_trial);
c.send(0x6C, 0x00, data);
}
@@ -263,19 +227,9 @@ void Server::send_commands_for_joining_spectator(Channel& c, bool is_trial) cons
}
}
__attribute__((format(printf, 2, 3))) void Server::log_debug(const char* fmt, ...) const {
auto l = this->base()->lobby.lock();
if (l && (this->base()->behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
va_list va;
va_start(va, fmt);
this->base()->log.info_v(fmt, va);
va_end(va);
}
}
__attribute__((format(printf, 2, 3))) void Server::send_debug_message_printf(const char* fmt, ...) const {
auto l = this->base()->lobby.lock();
if (l && (this->base()->behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
auto l = this->lobby.lock();
if (l && (this->behavior_flags & Episode3::BehaviorFlag::ENABLE_STATUS_MESSAGES)) {
va_list va;
va_start(va, fmt);
std::string buf = string_vprintf(fmt, va);
@@ -286,7 +240,7 @@ __attribute__((format(printf, 2, 3))) void Server::send_debug_message_printf(con
}
__attribute__((format(printf, 2, 3))) void Server::send_info_message_printf(const char* fmt, ...) const {
auto l = this->base()->lobby.lock();
auto l = this->lobby.lock();
if (l) {
va_list va;
va_start(va, fmt);
@@ -299,19 +253,21 @@ __attribute__((format(printf, 2, 3))) void Server::send_info_message_printf(cons
void Server::send_debug_command_received_message(
uint8_t client_id, uint8_t subsubcommand, const char* description) const {
this->log_debug("%hhu/CAx%02hhX %s", client_id, subsubcommand, description);
this->log.debug("%hhu/CAx%02hhX %s", client_id, subsubcommand, description);
this->send_debug_message_printf("$C5%hhu/CAx%02hhX %s", client_id, subsubcommand, description);
}
void Server::send_debug_command_received_message(uint8_t subsubcommand, const char* description) const {
this->log_debug("*/CAx%02hhX %s", subsubcommand, description);
this->log.debug("*/CAx%02hhX %s", subsubcommand, description);
this->send_debug_message_printf("$C5*/CAx%02hhX %s", subsubcommand, description);
}
void Server::send_debug_message_if_error_code_nonzero(
uint8_t client_id, int32_t error_code) const {
if (error_code != 0) {
this->send_debug_message_printf("Client %hhu error\nCode: -0x%zX", client_id, static_cast<ssize_t>(-error_code));
if (error_code < 0) {
this->send_debug_message_printf("$C4%hhu/ERROR -0x%zX", client_id, static_cast<ssize_t>(-error_code));
} else if (error_code > 0) {
this->send_debug_message_printf("$C4%hhu/ERROR 0x%zX", client_id, static_cast<ssize_t>(error_code));
}
}
@@ -374,7 +330,7 @@ void Server::draw_phase_before() {
shared_ptr<const CardIndex::CardEntry> Server::definition_for_card_ref(uint16_t card_ref) const {
try {
return this->base()->card_index->definition_for_id(this->card_id_for_card_ref(card_ref));
return this->card_index->definition_for_id(this->card_id_for_card_ref(card_ref));
} catch (const out_of_range&) {
return nullptr;
}
@@ -455,7 +411,7 @@ bool Server::card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const {
bool Server::check_for_battle_end() {
bool ret = false;
if (this->base()->map_and_rules1->rules.hp_type == HPType::DEFEAT_TEAM) {
if (this->map_and_rules1->rules.hp_type == HPType::DEFEAT_TEAM) {
bool teams_defeated[2] = {true, true};
for (size_t client_id = 0; client_id < 4; client_id++) {
auto ps = this->player_states[client_id];
@@ -551,7 +507,7 @@ void Server::check_for_destroyed_cards_and_send_6xB4x05_6xB4x02() {
bool Server::check_presence_entry(uint8_t client_id) const {
return (client_id < 4)
? this->base()->presence_entries[client_id].player_present
? this->presence_entries[client_id].player_present
: false;
}
@@ -569,7 +525,7 @@ void Server::clear_player_flags_after_dice_phase() {
void Server::compute_all_map_occupied_bits() {
for (size_t y = 0; y < 0x10; y++) {
for (size_t x = 0; x < 0x10; x++) {
this->base()->map_and_rules1->clear_occupied_bit_for_tile(x, y);
this->map_and_rules1->clear_occupied_bit_for_tile(x, y);
}
}
for (size_t z = 0; z < 4; z++) {
@@ -602,7 +558,7 @@ void Server::copy_player_states_to_prev_states() {
shared_ptr<const CardIndex::CardEntry> Server::definition_for_card_id(uint16_t card_id) const {
try {
return this->base()->card_index->definition_for_id(card_id);
return this->card_index->definition_for_id(card_id);
} catch (const out_of_range&) {
return nullptr;
}
@@ -628,8 +584,8 @@ void Server::destroy_cards_with_zero_hp() {
}
void Server::determine_first_team_turn() {
this->team_client_count[0] = this->base()->map_and_rules1->num_team0_players;
this->team_client_count[1] = this->base()->map_and_rules1->num_players - this->team_client_count[0];
this->team_client_count[0] = this->map_and_rules1->num_team0_players;
this->team_client_count[1] = this->map_and_rules1->num_players - this->team_client_count[0];
this->first_team_turn = 0xFF;
while (this->first_team_turn == 0xFF) {
uint8_t results[2] = {0, 0};
@@ -709,11 +665,11 @@ void Server::draw_phase_after() {
this->round_num++;
if (this->current_team_turn1 == this->first_team_turn) {
if (this->base()->map_and_rules1->rules.overall_time_limit > 0) {
if (this->map_and_rules1->rules.overall_time_limit > 0) {
// Battle time limits are specified in increments of 5 minutes.
// Note: This part is not based on the original code because the timing
// facilities used are different.
uint64_t limit_5mins = this->base()->map_and_rules1->rules.overall_time_limit;
uint64_t limit_5mins = this->map_and_rules1->rules.overall_time_limit;
uint64_t end_usecs = this->battle_start_usecs + (limit_5mins * 300 * 1000 * 1000);
if (now() >= end_usecs) {
this->overall_time_expired = true;
@@ -1042,7 +998,7 @@ void Server::action_phase_before() {
G_SetPlayerNames_GC_Ep3_6xB4x1C Server::prepare_6xB4x1C_names_update() const {
G_SetPlayerNames_GC_Ep3_6xB4x1C cmd;
for (size_t z = 0; z < 4; z++) {
cmd.entries[z] = this->base()->name_entries[z];
cmd.entries[z] = this->name_entries[z];
}
return cmd;
}
@@ -1117,7 +1073,7 @@ G_UpdateDecks_GC_Ep3_6xB4x07 Server::prepare_6xB4x07_decks_update() const {
cmd07.entries[z].team_id = 0xFFFFFFFF;
} else {
cmd07.entries_present[z] = 1;
cmd07.entries[z] = *this->base()->deck_entries[z];
cmd07.entries[z] = *this->deck_entries[z];
}
}
return cmd07;
@@ -1126,9 +1082,9 @@ G_UpdateDecks_GC_Ep3_6xB4x07 Server::prepare_6xB4x07_decks_update() const {
void Server::send_all_state_updates() {
this->send(this->prepare_6xB4x07_decks_update());
G_UpdateMap_GC_Ep3_6xB4x05 cmd05;
cmd05.state = *this->base()->map_and_rules1;
this->send(cmd05);
G_UpdateMap_GC_Ep3_6xB4x05 cmd;
cmd.state = *this->map_and_rules1;
this->send(cmd);
this->send_6xB4x02_for_all_players_if_needed();
}
@@ -1185,7 +1141,7 @@ void Server::set_client_id_ready_to_advance_phase(uint8_t client_id) {
ps->assist_flags |= 1;
ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed();
if (this->battle_phase == BattlePhase::DICE) {
if (!(ps->assist_flags & 0x8000) || this->base()->map_and_rules1->rules.disable_dice_boost) {
if (!(ps->assist_flags & 0x8000) || this->map_and_rules1->rules.disable_dice_boost) {
ps->assist_flags &= 0xFFFF7FFF;
ps->roll_main_dice();
if ((ps->get_atk_points() < 3) && (ps->get_def_points() < 3)) {
@@ -1265,8 +1221,8 @@ void Server::set_phase_after() {
switch (this->assist_server->get_active_assist_by_index(z)) {
case AssistEffect::SHUFFLE_ALL:
case AssistEffect::SHUFFLE_GROUP:
if (!this->base()->map_and_rules1->rules.disable_deck_shuffle &&
!this->base()->map_and_rules1->rules.disable_deck_loop) {
if (!this->map_and_rules1->rules.disable_deck_shuffle &&
!this->map_and_rules1->rules.disable_deck_loop) {
ps->discard_and_redraw_hand();
}
break;
@@ -1321,7 +1277,7 @@ void Server::move_phase_before() {
}
void Server::set_player_deck_valid(uint8_t client_id) {
this->base()->presence_entries[client_id].deck_valid = true;
this->presence_entries[client_id].deck_valid = true;
}
void Server::setup_and_start_battle() {
@@ -1332,14 +1288,14 @@ void Server::setup_and_start_battle() {
for (size_t z = 0; z < 4; z++) {
if (!this->check_presence_entry(z)) {
this->base()->name_entries[z].clear();
this->name_entries[z].clear();
} else {
this->player_states[z].reset(new PlayerState(z, this->shared_from_this()));
this->player_states[z]->init();
}
}
if (this->base()->map_and_rules1->rules.hp_type == HPType::COMMON_HP) {
if (this->map_and_rules1->rules.hp_type == HPType::COMMON_HP) {
int16_t team_hp[2] = {99, 99};
for (size_t z = 0; z < 4; z++) {
auto ps = this->player_states[z];
@@ -1367,7 +1323,7 @@ void Server::setup_and_start_battle() {
}
}
this->base()->map_and_rules1->start_facing_directions = 0;
this->map_and_rules1->start_facing_directions = 0;
for (size_t z = 0; z < 4; z++) {
auto ps = this->player_states[z];
if (ps) {
@@ -1380,8 +1336,8 @@ void Server::setup_and_start_battle() {
for (size_t y = 0; y < 0x10; y++) {
for (size_t x = 0; x < 0x10; x++) {
if (this->base()->map_and_rules1->map.tiles[y][x] > 1) {
this->base()->map_and_rules1->map.tiles[y][x] = 1;
if (this->map_and_rules1->map.tiles[y][x] > 1) {
this->map_and_rules1->map.tiles[y][x] = 1;
}
}
}
@@ -1395,7 +1351,7 @@ void Server::setup_and_start_battle() {
for (size_t y = 0; y < 0x10; y++) {
for (size_t x = 0; x < 0x10; x++) {
uint8_t tile_spec = this->base()->overlay_state.tiles[y][x];
uint8_t tile_spec = this->overlay_state.tiles[y][x];
uint8_t tile_type = tile_spec & 0xF0;
uint8_t tile_subtype = tile_spec & 0x0F;
if (tile_type == 0x30) {
@@ -1407,7 +1363,7 @@ void Server::setup_and_start_battle() {
this->warp_positions[tile_subtype][1][1] = y;
}
} else if ((tile_type == 0x10) || (tile_type == 0x20) || (tile_type == 0x50)) {
this->base()->map_and_rules1->map.tiles[y][x] = 0;
this->map_and_rules1->map.tiles[y][x] = 0;
}
}
}
@@ -1418,7 +1374,7 @@ void Server::setup_and_start_battle() {
size_t num_trap_tiles = 0;
for (size_t y = 0; y < 0x10; y++) {
for (size_t x = 0; x < 0x10; x++) {
if ((this->base()->overlay_state.tiles[y][x] == (trap_type | 0x40)) &&
if ((this->overlay_state.tiles[y][x] == (trap_type | 0x40)) &&
(num_trap_tiles < 8)) {
this->trap_tile_locs[trap_type][num_trap_tiles][0] = x;
this->trap_tile_locs[trap_type][num_trap_tiles][1] = y;
@@ -1450,7 +1406,7 @@ void Server::setup_and_start_battle() {
this->send_6xB4x50_trap_tile_locations();
G_UpdateMap_GC_Ep3_6xB4x05 cmd05;
cmd05.state = *this->base()->map_and_rules1;
cmd05.state = *this->map_and_rules1;
cmd05.unknown_a1 = 1;
this->send(cmd05);
@@ -1474,7 +1430,7 @@ void Server::update_battle_state_flags_and_send_6xB4x03_if_needed(
cmd.state.team_dice_boost[0] = this->team_dice_boost[0];
cmd.state.team_dice_boost[1] = this->team_dice_boost[1];
cmd.state.first_team_turn = this->first_team_turn;
cmd.state.tournament_flag = this->tournament_flag;
cmd.state.tournament_flag = this->is_tournament ? 1 : 0;
for (size_t z = 0; z < 4; z++) {
auto ps = this->player_states[z];
if (!ps) {
@@ -1496,13 +1452,13 @@ bool Server::update_registration_phase() {
return false;
}
if (this->base()->map_and_rules1->num_players == 0) {
if (this->map_and_rules1->num_players == 0) {
this->registration_phase = RegistrationPhase::AWAITING_NUM_PLAYERS;
this->update_battle_state_flags_and_send_6xB4x03_if_needed();
return false;
}
if (this->base()->map_and_rules1->num_players != this->base()->num_clients_present) {
if (this->map_and_rules1->num_players != this->num_clients_present) {
this->registration_phase = RegistrationPhase::AWAITING_PLAYERS;
this->update_battle_state_flags_and_send_6xB4x03_if_needed();
return false;
@@ -1510,12 +1466,12 @@ bool Server::update_registration_phase() {
size_t num_team0_registered_players = 0;
for (size_t z = 0; z < 4; z++) {
if (this->base()->deck_entries[z]->team_id == 0) {
if (this->deck_entries[z]->team_id == 0) {
num_team0_registered_players++;
}
}
if (num_team0_registered_players != this->base()->map_and_rules1->num_team0_players) {
if (num_team0_registered_players != this->map_and_rules1->num_team0_players) {
this->registration_phase = RegistrationPhase::AWAITING_DECKS;
this->update_battle_state_flags_and_send_6xB4x03_if_needed();
return false;
@@ -1573,7 +1529,7 @@ void Server::on_server_data_input(const string& data) {
(this->*handler)(unmasked_data);
if (this->hard_reset_flag && (this->base())) {
if (this->hard_reset_flag) {
// In the original implementation, this command recreates the server object.
// This is possible because the dispatch function is not part of the server
// object in the original implementation; however, in our implementation, it
@@ -1851,31 +1807,30 @@ void Server::handle_CAx13_update_map_during_setup(const string& data) {
this->send_debug_command_received_message(
in_cmd.header.subsubcommand, "UPDATE MAP");
auto b = this->base();
if (!this->battle_in_progress &&
(this->setup_phase == SetupPhase::REGISTRATION) &&
(b->map_and_rules1->num_players == 0) &&
(this->map_and_rules1->num_players == 0) &&
(this->registration_phase != RegistrationPhase::REGISTERED) &&
(this->registration_phase != RegistrationPhase::BATTLE_STARTED)) {
*b->map_and_rules1 = in_cmd.map_and_rules_state;
*b->map_and_rules2 = in_cmd.map_and_rules_state;
*this->map_and_rules1 = in_cmd.map_and_rules_state;
*this->map_and_rules2 = in_cmd.map_and_rules_state;
if (this->override_environment_number != 0xFF) {
b->map_and_rules1->environment_number = this->override_environment_number;
b->map_and_rules2->environment_number = this->override_environment_number;
this->map_and_rules1->environment_number = this->override_environment_number;
this->map_and_rules2->environment_number = this->override_environment_number;
this->override_environment_number = 0xFF;
}
b->overlay_state = in_cmd.overlay_state;
if (b->behavior_flags & BehaviorFlag::DISABLE_TIME_LIMITS) {
b->map_and_rules1->rules.overall_time_limit = 0;
b->map_and_rules1->rules.phase_time_limit = 0;
b->map_and_rules2->rules.overall_time_limit = 0;
b->map_and_rules2->rules.phase_time_limit = 0;
this->overlay_state = in_cmd.overlay_state;
if (this->behavior_flags & BehaviorFlag::DISABLE_TIME_LIMITS) {
this->map_and_rules1->rules.overall_time_limit = 0;
this->map_and_rules1->rules.phase_time_limit = 0;
this->map_and_rules2->rules.overall_time_limit = 0;
this->map_and_rules2->rules.phase_time_limit = 0;
}
if (b->map_and_rules1->rules.check_invalid_fields()) {
b->map_and_rules1->rules.check_and_reset_invalid_fields();
if (this->map_and_rules1->rules.check_invalid_fields()) {
this->map_and_rules1->rules.check_and_reset_invalid_fields();
}
if (b->map_and_rules1->num_players_per_team == 0) {
b->map_and_rules1->num_players_per_team = b->map_and_rules1->num_players >> 1;
if (this->map_and_rules1->num_players_per_team == 0) {
this->map_and_rules1->num_players_per_team = this->map_and_rules1->num_players >> 1;
}
this->update_registration_phase();
}
@@ -1895,31 +1850,31 @@ void Server::handle_CAx14_update_deck_during_setup(const string& data) {
}
DeckEntry entry = in_cmd.entry;
int32_t verify_error = 0;
if (!(this->base()->behavior_flags & BehaviorFlag::SKIP_DECK_VERIFY)) {
if (!(this->behavior_flags & BehaviorFlag::SKIP_DECK_VERIFY)) {
// Note: Sega's original implementation doesn't use the card counts here
if (this->base()->behavior_flags & BehaviorFlag::IGNORE_CARD_COUNTS) {
if (this->behavior_flags & BehaviorFlag::IGNORE_CARD_COUNTS) {
verify_error = this->ruler_server->verify_deck(entry.card_ids);
} else {
verify_error = this->ruler_server->verify_deck(entry.card_ids,
&this->base()->client_card_counts[in_cmd.client_id]);
&this->client_card_counts[in_cmd.client_id]);
}
}
if (verify_error) {
throw runtime_error(string_printf("invalid deck: -0x%" PRIX32, verify_error));
}
if (!(this->base()->behavior_flags & BehaviorFlag::SKIP_D1_D2_REPLACE)) {
if (!(this->behavior_flags & BehaviorFlag::SKIP_D1_D2_REPLACE)) {
this->ruler_server->replace_D1_D2_rarity_cards_with_Attack(entry.card_ids);
}
*this->base()->deck_entries[in_cmd.client_id] = in_cmd.entry;
this->base()->presence_entries[in_cmd.client_id].player_present = true;
this->base()->presence_entries[in_cmd.client_id].is_cpu_player = in_cmd.is_cpu_player;
*this->deck_entries[in_cmd.client_id] = in_cmd.entry;
this->presence_entries[in_cmd.client_id].player_present = true;
this->presence_entries[in_cmd.client_id].is_cpu_player = in_cmd.is_cpu_player;
this->set_player_deck_valid(in_cmd.client_id);
}
this->base()->num_clients_present = 0;
this->num_clients_present = 0;
for (size_t z = 0; z < 4; z++) {
if (this->check_presence_entry(z)) {
this->base()->num_clients_present++;
this->num_clients_present++;
}
}
@@ -1941,13 +1896,13 @@ void Server::handle_CAx1B_update_player_name(const string& data) {
in_cmd.entry.client_id, in_cmd.header.subsubcommand, "UPDATE NAME");
if (!this->is_registration_complete() && (in_cmd.entry.client_id < 4)) {
this->base()->name_entries[in_cmd.entry.client_id] = in_cmd.entry;
this->base()->name_entries_valid[in_cmd.entry.client_id] = false;
this->name_entries[in_cmd.entry.client_id] = in_cmd.entry;
this->name_entries_valid[in_cmd.entry.client_id] = false;
}
G_SetPlayerNames_GC_Ep3_6xB4x1C out_cmd;
for (size_t z = 0; z < 4; z++) {
out_cmd.entries[z] = this->base()->name_entries[z];
out_cmd.entries[z] = this->name_entries[z];
}
this->send(out_cmd);
}
@@ -1962,16 +1917,16 @@ void Server::handle_CAx1D_start_battle(const string& data) {
G_RejectBattleStartRequest_GC_Ep3_6xB4x53 out_cmd;
out_cmd.setup_phase = this->setup_phase;
out_cmd.registration_phase = this->registration_phase;
out_cmd.state = *this->base()->map_and_rules1;
out_cmd.state = *this->map_and_rules1;
this->send(out_cmd);
for (size_t z = 0; z < 4; z++) {
this->base()->deck_entries[z]->clear();
this->base()->presence_entries[z].clear();
this->deck_entries[z]->clear();
this->presence_entries[z].clear();
}
this->battle_in_progress = false;
} else {
auto l = this->base()->lobby.lock();
auto l = this->lobby.lock();
if (!l) {
throw runtime_error("lobby is deleted");
}
@@ -2163,12 +2118,12 @@ void Server::handle_CAx40_map_list_request(const string& data) {
this->send_debug_command_received_message(
in_cmd.header.subsubcommand, "MAP LIST");
auto l = this->base()->lobby.lock();
auto l = this->lobby.lock();
if (!l) {
throw runtime_error("lobby is deleted");
}
const auto& list_data = this->base()->map_index->get_compressed_list(l->count_clients());
const auto& list_data = this->map_index->get_compressed_list(l->count_clients());
StringWriter w;
uint32_t subcommand_size = (list_data.size() + sizeof(G_MapList_GC_Ep3_6xB6x40) + 3) & (~3);
@@ -2191,15 +2146,13 @@ void Server::handle_CAx41_map_request(const string& data) {
this->send_debug_command_received_message(
cmd.header.subsubcommand, "MAP DATA");
auto base = this->base();
auto l = base->lobby.lock();
auto l = this->lobby.lock();
if (!l) {
throw runtime_error("lobby is deleted");
}
base->last_chosen_map = base->map_index->definition_for_number(cmd.map_number);
auto out_cmd = this->prepare_6xB6x41_map_definition(
base->last_chosen_map, l->flags & Lobby::Flag::IS_EP3_TRIAL);
this->last_chosen_map = this->map_index->definition_for_number(cmd.map_number);
auto out_cmd = this->prepare_6xB6x41_map_definition(this->last_chosen_map, l->flags & Lobby::Flag::IS_EP3_TRIAL);
send_command(l, 0x6C, 0x00, out_cmd);
for (auto watcher_l : l->watcher_lobbies) {
send_command_if_not_loading(watcher_l, 0x6C, 0x00, out_cmd);
@@ -2233,7 +2186,7 @@ void Server::handle_CAx49_card_counts(const string& data) {
// Note: Sega's implmentation completely ignores this command. This
// implementation is not based on the original code.
auto& dest_counts = this->base()->client_card_counts[in_cmd.header.sender_client_id];
auto& dest_counts = this->client_card_counts[in_cmd.header.sender_client_id];
dest_counts = in_cmd.card_id_to_count;
decrypt_trivial_gci_data(dest_counts.data(), dest_counts.bytes(), in_cmd.basis);
}
@@ -2675,7 +2628,7 @@ void Server::send_6xB4x39() const {
void Server::send_6xB4x05() {
this->compute_all_map_occupied_bits();
G_UpdateMap_GC_Ep3_6xB4x05 cmd;
cmd.state = *this->base()->map_and_rules1;
cmd.state = *this->map_and_rules1;
this->send(cmd);
}