merge Ep3 ServerBase and Server into one class

This commit is contained in:
Martin Michelsen
2023-09-09 10:13:51 -07:00
parent a40d1ad851
commit f8198580dd
17 changed files with 476 additions and 452 deletions
+54 -68
View File
@@ -32,75 +32,39 @@ namespace Episode3 {
*
* There are likely undiscovered bugs in this code, some originally written by
* Sega, but more written by me as I manually transcribed and updated this code.
*
* Class ownership levels (classes may only contain weak_ptrs, not shared_ptrs,
* to classes at the same or higher level):
* - Server
* - - RulerServer
* - - - AssistServer
* - - - CardSpecial
* - - - - StateFlags
* - - - - DeckEntry
* - - - - PlayerState
* - - - - - Card
* - - - - - - CardShortStatus
* - - - - - - DeckState
* - - - - - - HandAndEquipState
* - - - - - - MapAndRulesState / OverlayState
* - - - - - - - Everything within DataIndexes
*/
// Class ownership levels (classes may only contain weak_ptrs, not shared_ptrs,
// to classes at the same or higher level):
// - ServerBase
// - - Server
// - - - RulerServer
// - - - - AssistServer
// - - - - CardSpecial
// - - - - - StateFlags
// - - - - - DeckEntry
// - - - - - PlayerState
// - - - - - - Card
// - - - - - - - CardShortStatus
// - - - - - - - DeckState
// - - - - - - - HandAndEquipState
// - - - - - - - MapAndRulesState / OverlayState
// - - - - - - - - Everything within DataIndexes
class Server;
class ServerBase : public std::enable_shared_from_this<ServerBase> {
class Server : public std::enable_shared_from_this<Server> {
// In the original code, there is a TCardServerBase class and a TCardServer
// class, with the former containing some basic parts of the game state and
// a pointer to the latter. It seems these two classes exist (instead of one
// big class) so that the force reset command could be implemented; however,
// it appears that that command is never sent by the client, so we combine
// the two classes into one in our implementation.
public:
ServerBase(
std::shared_ptr<Lobby> lobby,
Server(std::shared_ptr<Lobby> lobby,
std::shared_ptr<const CardIndex> card_index,
std::shared_ptr<const MapIndex> map_index,
uint32_t behavior_flags,
std::shared_ptr<PSOLFGEncryption> random_crypt,
std::shared_ptr<const MapIndex::MapEntry> map_if_tournament);
void init();
void reset();
void recreate_server();
struct PresenceEntry {
uint8_t player_present;
uint8_t deck_valid;
uint8_t is_cpu_player;
PresenceEntry();
void clear();
} __attribute__((packed));
std::weak_ptr<Lobby> lobby;
std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags;
PrefixedLogger log;
std::shared_ptr<PSOLFGEncryption> random_crypt;
bool is_tournament;
std::shared_ptr<const MapIndex::MapEntry> last_chosen_map;
std::shared_ptr<MapAndRulesState> map_and_rules1;
std::shared_ptr<MapAndRulesState> map_and_rules2;
std::shared_ptr<DeckEntry> deck_entries[4];
std::shared_ptr<Server> server;
parray<PresenceEntry, 4> presence_entries;
uint8_t num_clients_present;
parray<NameEntry, 4> name_entries;
parray<uint8_t, 4> name_entries_valid;
OverlayState overlay_state;
parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
};
class Server : public std::enable_shared_from_this<Server> {
public:
explicit Server(std::shared_ptr<ServerBase> base);
void init();
std::shared_ptr<ServerBase> base();
std::shared_ptr<const ServerBase> base() const;
int8_t get_winner_team_id() const;
@@ -122,8 +86,6 @@ public:
void send_commands_for_joining_spectator(Channel& ch, bool is_trial) const;
__attribute__((format(printf, 2, 3))) void log_debug(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void send_debug_message_printf(const char* fmt, ...) const;
__attribute__((format(printf, 2, 3))) void send_info_message_printf(const char* fmt, ...) const;
void send_debug_command_received_message(
@@ -244,12 +206,38 @@ private:
typedef void (Server::*handler_t)(const std::string&);
static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
std::weak_ptr<ServerBase> w_base;
public:
bool tournament_match_result_sent; // Not part of original implementation
uint8_t override_environment_number; // Not part of original implementation
// These fields are not part of the original implementation
std::weak_ptr<Lobby> lobby;
std::shared_ptr<const CardIndex> card_index;
std::shared_ptr<const MapIndex> map_index;
uint32_t behavior_flags;
PrefixedLogger log;
std::shared_ptr<PSOLFGEncryption> random_crypt;
std::shared_ptr<const MapIndex::MapEntry> last_chosen_map;
bool is_tournament;
bool tournament_match_result_sent;
uint8_t override_environment_number;
// These fields were originally contained in the TCardServerBase object
struct PresenceEntry {
uint8_t player_present;
uint8_t deck_valid;
uint8_t is_cpu_player;
PresenceEntry();
void clear();
} __attribute__((packed));
std::shared_ptr<MapAndRulesState> map_and_rules1;
std::shared_ptr<MapAndRulesState> map_and_rules2;
std::shared_ptr<DeckEntry> deck_entries[4];
parray<PresenceEntry, 4> presence_entries;
uint8_t num_clients_present;
parray<NameEntry, 4> name_entries;
parray<uint8_t, 4> name_entries_valid;
OverlayState overlay_state;
parray<parray<uint8_t, 0x2F0>, 4> client_card_counts;
// These fields were originally contained in the TCardServer object
uint32_t battle_finished;
uint32_t battle_in_progress;
uint32_t round_num;
@@ -264,7 +252,6 @@ public:
uint32_t num_pending_attacks;
parray<uint8_t, 4> client_done_enqueuing_attacks;
parray<uint8_t, 4> player_ready_to_end_phase;
std::shared_ptr<PSOLFGEncryption> random_crypt;
uint32_t unknown_a10;
uint32_t overall_time_expired;
// Note: In the original implementation, this is a uint32_t and is measured in
@@ -292,7 +279,6 @@ public:
parray<uint32_t, 2> team_num_ally_fcs_destroyed;
parray<uint32_t, 2> team_num_cards_destroyed;
uint32_t hard_reset_flag;
uint8_t tournament_flag;
parray<uint8_t, 5> num_trap_tiles_of_type;
parray<uint8_t, 5> chosen_trap_tile_index_of_type;
parray<parray<parray<uint8_t, 2>, 8>, 5> trap_tile_locs;