initial spectator + recording implementation
This commit is contained in:
@@ -0,0 +1,378 @@
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#include "BattleRecord.hh"
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#include <phosg/Time.hh>
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#include "../CommandFormats.hh"
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#include "../SendCommands.hh"
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using namespace std;
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namespace Episode3 {
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BattleRecord::Event::Event(StringReader& r) {
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this->type = r.get<Event::Type>();
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this->timestamp = r.get_u64l();
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switch (this->type) {
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case Event::Type::PLAYER_JOIN:
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this->players.emplace_back(r.get<PlayerEntry>());
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break;
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case Event::Type::PLAYER_LEAVE:
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this->leaving_client_id = r.get_u8();
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break;
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case Event::Type::SET_INITIAL_PLAYERS: {
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uint8_t count = r.get_u8();
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while (this->players.size() < count) {
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this->players.emplace_back(r.get<PlayerEntry>());
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}
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break;
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}
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case Event::Type::CHAT_MESSAGE:
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this->guild_card_number = r.get_u32l();
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[[fallthrough]];
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case Event::Type::GAME_COMMAND:
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case Event::Type::BATTLE_COMMAND:
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case Event::Type::EP3_GAME_COMMAND:
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this->data = r.read(r.get_u16l());
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break;
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default:
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throw logic_error("unknown event type");
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}
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}
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void BattleRecord::Event::serialize(StringWriter& w) const {
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w.put(this->type);
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w.put_u64l(this->timestamp);
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switch (this->type) {
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case Event::Type::PLAYER_JOIN:
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if (this->players.size() != 1) {
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throw logic_error("player join event does not contain 1 player entry");
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}
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w.put(this->players[0]);
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break;
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case Event::Type::PLAYER_LEAVE:
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w.put_u8(this->leaving_client_id);
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break;
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case Event::Type::SET_INITIAL_PLAYERS:
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w.put_u8(this->players.size());
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for (const auto& player : this->players) {
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w.put(player);
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}
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break;
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case Event::Type::CHAT_MESSAGE:
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w.put_u32l(this->guild_card_number);
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[[fallthrough]];
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case Event::Type::GAME_COMMAND:
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case Event::Type::BATTLE_COMMAND:
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case Event::Type::EP3_GAME_COMMAND:
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w.put_u16l(this->data.size());
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w.write(this->data);
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break;
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default:
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throw logic_error("unknown event type");
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}
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}
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BattleRecord::BattleRecord(uint32_t behavior_flags)
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: is_writable(true),
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behavior_flags(behavior_flags),
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battle_start_timestamp(0),
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battle_end_timestamp(0) { }
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BattleRecord::BattleRecord(const string& data)
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: is_writable(false),
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behavior_flags(0),
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battle_start_timestamp(0),
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battle_end_timestamp(0) {
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StringReader r(data);
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uint64_t signature = r.get_u64l();
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if (signature != this->SIGNATURE) {
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throw runtime_error("incorrect battle record signature");
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}
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this->battle_start_timestamp = r.get_u64l();
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this->battle_end_timestamp = r.get_u64l();
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this->behavior_flags = r.get_u32l();
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while (!r.eof()) {
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this->events.emplace_back(r);
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}
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}
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string BattleRecord::serialize() const {
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StringWriter w;
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w.put_u64l(this->SIGNATURE);
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w.put_u64l(this->battle_start_timestamp);
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w.put_u64l(this->battle_end_timestamp);
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w.put_u32l(this->behavior_flags);
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for (const auto& ev : this->events) {
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ev.serialize(w);
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}
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return move(w.str());
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}
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bool BattleRecord::writable() const {
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return this->is_writable;
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}
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bool BattleRecord::battle_in_progress() const {
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return (this->battle_start_timestamp != 0);
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}
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const BattleRecord::Event* BattleRecord::get_first_event() const {
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if (this->events.empty()) {
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return nullptr;
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}
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return &this->events.front();
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}
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void BattleRecord::add_player(
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const PlayerLobbyDataDCGC& lobby_data,
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const PlayerInventory& inventory,
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const PlayerDispDataDCPCV3& disp) {
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if (!this->is_writable) {
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throw logic_error("cannot write to battle record");
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}
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if (this->battle_start_timestamp != 0) {
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throw runtime_error("cannot add player during battle");
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}
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Event& ev = this->events.emplace_back();
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ev.type = Event::Type::PLAYER_JOIN;
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ev.timestamp = now();
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auto& player = ev.players.emplace_back();
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player.lobby_data = lobby_data;
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player.inventory = inventory;
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player.disp = disp;
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}
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void BattleRecord::delete_player(uint8_t client_id) {
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if (!this->is_writable) {
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throw logic_error("cannot write to battle record");
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}
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Event& ev = this->events.emplace_back();
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ev.type = Event::Type::PLAYER_LEAVE;
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ev.timestamp = now();
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ev.leaving_client_id = client_id;
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}
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void BattleRecord::add_command(Event::Type type, const void* data, size_t size) {
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if (!this->is_writable) {
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throw logic_error("cannot write to battle record");
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}
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Event& ev = this->events.emplace_back();
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ev.type = type;
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ev.timestamp = now();
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ev.data.assign(reinterpret_cast<const char*>(data), size);
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}
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void BattleRecord::add_command(Event::Type type, string&& data) {
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if (!this->is_writable) {
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throw logic_error("cannot write to battle record");
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}
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Event& ev = this->events.emplace_back();
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ev.type = type;
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ev.timestamp = now();
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ev.data = move(data);
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}
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void BattleRecord::add_chat_message(
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uint32_t guild_card_number, string&& data) {
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if (!this->is_writable) {
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throw logic_error("cannot write to battle record");
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}
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Event& ev = this->events.emplace_back();
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ev.type = Event::Type::CHAT_MESSAGE;
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ev.timestamp = now();
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ev.guild_card_number = guild_card_number;
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ev.data = move(data);
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}
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bool BattleRecord::is_map_definition_event(const Event& ev) {
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if (ev.type == Event::Type::BATTLE_COMMAND) {
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auto& header = check_size_t<G_CardBattleCommandHeader>(
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ev.data, sizeof(G_CardBattleCommandHeader), 0xFFFF);
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if (header.subcommand == 0xB6) {
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auto& header = check_size_t<G_MapSubsubcommand_GC_Ep3_6xB6>(
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ev.data, sizeof(G_MapSubsubcommand_GC_Ep3_6xB6), 0xFFFF);
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if (header.subsubcommand == 0x41) {
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return true;
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}
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}
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}
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return false;
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}
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void BattleRecord::set_battle_start_timestamp() {
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if (this->battle_start_timestamp != 0) {
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throw logic_error("battle start timestamp is already set");
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}
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this->battle_start_timestamp = now();
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// First, find the correct map definition subcommand to keep, and execute
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// player join/leave events to get the present players
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size_t num_map_events = 0;
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PlayerEntry players[4];
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bool players_present[4];
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for (auto& ev : this->events) {
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if (ev.type == Event::Type::PLAYER_JOIN) {
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if (ev.players.size() != 1) {
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throw logic_error("player join event does not contain 1 player entry");
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}
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auto& player = ev.players[0];
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if (player.lobby_data.client_id >= 4) {
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throw runtime_error("invalid client ID");
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}
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players[player.lobby_data.client_id] = player;
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players_present[player.lobby_data.client_id] = true;
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} else if (ev.type == Event::Type::PLAYER_LEAVE) {
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if (ev.leaving_client_id >= 4) {
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throw logic_error("invalid client ID");
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}
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players_present[ev.leaving_client_id] = false;
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} else if (ev.type == Event::Type::SET_INITIAL_PLAYERS) {
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throw logic_error("BattleRecord::set_battle_start_timestamp called twice");
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} else if (this->is_map_definition_event(ev)) {
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num_map_events++;
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}
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}
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deque<Event> new_events;
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// Generate the initial players event
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Event initial_ev;
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initial_ev.type = Event::Type::SET_INITIAL_PLAYERS;
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initial_ev.timestamp = this->battle_start_timestamp;
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for (size_t z = 0; z < 4; z++) {
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if (players_present[z]) {
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initial_ev.players.emplace_back(players[z]);
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}
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}
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new_events.emplace_back(move(initial_ev));
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// Skip all events before the last map definition event, and only retain
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// battle commands between then and now (since these battle commands will all
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// be replayed at once)
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auto it = this->events.begin();
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for (; it != this->events.end(); it++) {
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if (this->is_map_definition_event(*it)) {
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num_map_events--;
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if (num_map_events == 0) {
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break;
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}
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}
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}
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for (; it != this->events.end(); it++) {
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if (it->type == Event::Type::BATTLE_COMMAND) {
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new_events.emplace_back(move(*it));
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}
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}
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this->events = move(new_events);
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}
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void BattleRecord::set_battle_end_timestamp() {
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this->battle_end_timestamp = now();
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}
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BattleRecordPlayer::BattleRecordPlayer(
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shared_ptr<const BattleRecord> rec,
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shared_ptr<struct event_base> base,
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shared_ptr<Lobby> l)
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: record(rec),
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event_it(this->record->events.begin()),
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play_start_timestamp(0),
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base(base),
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lobby(l),
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next_command_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &BattleRecordPlayer::dispatch_schedule_events, this), event_free) { }
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shared_ptr<const BattleRecord> BattleRecordPlayer::get_record() const {
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return this->record;
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}
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void BattleRecordPlayer::start() {
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this->play_start_timestamp = now();
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this->schedule_events();
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}
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void BattleRecordPlayer::dispatch_schedule_events(
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evutil_socket_t, short, void* ctx) {
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reinterpret_cast<BattleRecordPlayer*>(ctx)->schedule_events();
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}
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void BattleRecordPlayer::schedule_events() {
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// If the lobby is destroyed, we can't replay anything - just return without
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// rescheduling
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auto l = this->lobby.lock();
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if (!l) {
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return;
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}
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for (;;) {
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uint64_t relative_ts = now() - this->play_start_timestamp + this->record->battle_start_timestamp;
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if (this->event_it == this->record->events.end()) {
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if (relative_ts >= this->record->battle_end_timestamp) {
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// If the record is complete and the end timestamp has been reached, so
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// send exit commands to all players in the lobby, and don't reschedule
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// the event (it will be deleted along with the Player when the lobby is
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// destroyed, when the last client leaves)
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send_command(l, 0xED, 0x00);
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} else {
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// There are no more events to play, but the battle has not officially
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// ended yet - reschedule the event for the end time
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auto tv = usecs_to_timeval(this->record->battle_end_timestamp - relative_ts);
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event_add(this->next_command_ev.get(), &tv);
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}
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break;
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} else {
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if (this->event_it->timestamp <= relative_ts) {
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// Play the next event
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auto& ev = *this->event_it;
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switch (ev.type) {
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case BattleRecord::Event::Type::PLAYER_JOIN:
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// Technically we can support this, but it should never happen
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throw runtime_error("player join event during battle replay");
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case BattleRecord::Event::Type::PLAYER_LEAVE:
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send_player_leave_notification(l, ev.leaving_client_id);
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break;
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case BattleRecord::Event::Type::SET_INITIAL_PLAYERS:
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// This should have been handled before the lobby was even created
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break;
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case BattleRecord::Event::Type::BATTLE_COMMAND:
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send_command(l, 0xC9, 0x00, ev.data);
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break;
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case BattleRecord::Event::Type::GAME_COMMAND:
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send_command(l, 0x60, 0x00, ev.data);
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break;
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case BattleRecord::Event::Type::EP3_GAME_COMMAND:
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send_command(l, 0xCB, 0x00, ev.data);
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break;
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case BattleRecord::Event::Type::CHAT_MESSAGE:
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send_chat_message(l, ev.guild_card_number, decode_sjis(ev.data));
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break;
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}
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this->event_it++;
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} else {
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// The next event should not occur yet, so reschedule for the time when
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// it should occur
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auto tv = usecs_to_timeval(this->event_it->timestamp - relative_ts);
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event_add(this->next_command_ev.get(), &tv);
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break;
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}
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}
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}
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}
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} // namespace Episode3
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@@ -0,0 +1,123 @@
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#pragma once
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#include <stdint.h>
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#include <event2/event.h>
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#include <deque>
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#include <memory>
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#include <string>
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#include <variant>
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#include <phosg/Strings.hh>
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#include "../Player.hh"
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struct Lobby;
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namespace Episode3 {
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// The comment in Server.hh does not apply to this file (and BattleRecord.cc).
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class BattleRecord {
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public:
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struct PlayerEntry {
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PlayerLobbyDataDCGC lobby_data;
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PlayerInventory inventory;
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PlayerDispDataDCPCV3 disp;
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} __attribute__((packed));
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struct Event {
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enum class Type : uint8_t {
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PLAYER_JOIN = 0,
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PLAYER_LEAVE = 1,
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SET_INITIAL_PLAYERS = 2,
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BATTLE_COMMAND = 3,
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GAME_COMMAND = 4,
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EP3_GAME_COMMAND = 5,
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CHAT_MESSAGE = 6,
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};
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// Fields used for all events
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Type type;
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uint64_t timestamp;
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// Fields used for PLAYER_JOIN and SET_INITIAL_PLAYERS only
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std::vector<PlayerEntry> players;
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// Fields used for PLAYER_LEAVE only
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uint8_t leaving_client_id;
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// Fields used for CHAT_MESSAGE only
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uint32_t guild_card_number;
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// Fields used for the COMMAND types and CHAT_MESSAGE
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std::string data;
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Event() = default;
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explicit Event(StringReader& r);
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void serialize(StringWriter& w) const;
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};
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explicit BattleRecord(uint32_t behavior_flags);
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explicit BattleRecord(const std::string& data);
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std::string serialize() const;
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bool writable() const;
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bool battle_in_progress() const;
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const Event* get_first_event() const;
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void add_player(
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const PlayerLobbyDataDCGC& lobby_data,
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const PlayerInventory& inventory,
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const PlayerDispDataDCPCV3& disp);
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void delete_player(uint8_t client_id);
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void add_command(Event::Type type, const void* data, size_t size);
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void add_command(Event::Type type, std::string&& data);
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void add_chat_message(uint32_t guild_card_number, std::string&& data);
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// This function collapses all the existing player join/leave events into a
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// single SET_INITIAL_PLAYERS event, and deletes all events before the latest
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// BATTLE_COMMAND command that specifies the battle map. This should provide a
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// minimal set of commands to set up and start the battle during a replay.
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void set_battle_start_timestamp();
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void set_battle_end_timestamp();
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private:
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static constexpr uint64_t SIGNATURE = 0x14C946D56D1DAC5A;
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static bool is_map_definition_event(const Event& ev);
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||||
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bool is_writable;
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||||
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uint32_t behavior_flags;
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||||
uint64_t battle_start_timestamp;
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uint64_t battle_end_timestamp;
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std::deque<Event> events;
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||||
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friend class BattleRecordPlayer;
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};
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||||
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||||
class BattleRecordPlayer {
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||||
public:
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||||
BattleRecordPlayer(
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||||
std::shared_ptr<const BattleRecord> rec,
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||||
std::shared_ptr<struct event_base> base,
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||||
std::shared_ptr<Lobby> l);
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||||
~BattleRecordPlayer() = default;
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||||
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std::shared_ptr<const BattleRecord> get_record() const;
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void start();
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||||
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||||
private:
|
||||
static void dispatch_schedule_events(evutil_socket_t, short, void* ctx);
|
||||
void schedule_events();
|
||||
|
||||
std::shared_ptr<const BattleRecord> record;
|
||||
std::deque<BattleRecord::Event>::const_iterator event_it;
|
||||
uint64_t play_start_timestamp;
|
||||
std::shared_ptr<struct event_base> base;
|
||||
std::weak_ptr<Lobby> lobby;
|
||||
std::shared_ptr<struct event> next_command_ev;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
} // namespace Episode3
|
||||
@@ -30,6 +30,8 @@ enum BehaviorFlag {
|
||||
DISABLE_TIME_LIMITS = 0x00000008,
|
||||
ENABLE_STATUS_MESSAGES = 0x00000010,
|
||||
LOAD_CARD_TEXT = 0x00000020,
|
||||
ENABLE_RECORDING = 0x00000040,
|
||||
ENABLE_MASKING = 0x00000080,
|
||||
};
|
||||
|
||||
|
||||
|
||||
+99
-17
@@ -1,6 +1,7 @@
|
||||
#include "Server.hh"
|
||||
|
||||
#include <phosg/Time.hh>
|
||||
#include <phosg/Random.hh>
|
||||
|
||||
#include "../SendCommands.hh"
|
||||
|
||||
@@ -146,7 +147,64 @@ void Server::send(const void* data, size_t size) const {
|
||||
if (!l) {
|
||||
throw runtime_error("lobby is deleted");
|
||||
}
|
||||
|
||||
string masked_data;
|
||||
if (this->base()->data_index->behavior_flags & BehaviorFlag::ENABLE_MASKING) {
|
||||
if (size >= 8) {
|
||||
masked_data.assign(reinterpret_cast<const char*>(data), size);
|
||||
uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1;
|
||||
set_mask_for_ep3_game_command(masked_data.data(), masked_data.size(), mask_key);
|
||||
data = masked_data.data();
|
||||
size = masked_data.size();
|
||||
}
|
||||
}
|
||||
|
||||
send_command(l, 0xC9, 0x00, data, size);
|
||||
for (auto watcher_l : l->watcher_lobbies) {
|
||||
send_command(watcher_l, 0xC9, 0x00, data, size);
|
||||
}
|
||||
if (l->battle_record && l->battle_record->writable()) {
|
||||
l->battle_record->add_command(
|
||||
BattleRecord::Event::Type::BATTLE_COMMAND, data, size);
|
||||
}
|
||||
}
|
||||
|
||||
string Server::prepare_6xB6x41_map_definition(
|
||||
shared_ptr<const DataIndex::MapEntry> map) {
|
||||
const auto& compressed = map->compressed();
|
||||
|
||||
StringWriter w;
|
||||
uint32_t subcommand_size = (compressed.size() + sizeof(G_MapData_GC_Ep3_6xB6x41) + 3) & (~3);
|
||||
w.put<G_MapData_GC_Ep3_6xB6x41>({{{{0xB6, 0, 0}, subcommand_size}, 0x41, {}}, map->map.map_number.load(), compressed.size(), 0});
|
||||
w.write(compressed);
|
||||
return move(w.str());
|
||||
}
|
||||
|
||||
void Server::send_commands_for_joining_spectator(Channel& c) const {
|
||||
bool should_send_state = true;
|
||||
if (this->setup_phase == SetupPhase::REGISTRATION) {
|
||||
// If registration is still in progress, we only need to send the map data
|
||||
// (if a map is even chosen yet)
|
||||
if ((this->registration_phase != RegistrationPhase::REGISTERED) &&
|
||||
(this->registration_phase != RegistrationPhase::BATTLE_STARTED)) {
|
||||
should_send_state = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->last_chosen_map) {
|
||||
string data = this->prepare_6xB6x41_map_definition(this->last_chosen_map);
|
||||
c.send(0x6C, 0x00, data);
|
||||
}
|
||||
|
||||
if (should_send_state) {
|
||||
// Note: Some servers send the commented-out commands here. Is there a
|
||||
// situation where we should send them too?
|
||||
c.send(0xC9, 0x00, this->prepare_6xB4x07_decks_update());
|
||||
c.send(0xC9, 0x00, this->prepare_6xB4x1C_names_update());
|
||||
// 6xB4x3B - unknown
|
||||
c.send(0xC9, 0x00, this->prepare_6xB4x50_trap_tile_locations());
|
||||
// 6xB4x52 - unknown
|
||||
}
|
||||
}
|
||||
|
||||
__attribute__((format(printf, 2, 3)))
|
||||
@@ -411,7 +469,7 @@ void Server::check_for_destroyed_cards_and_send_6xB4x05_6xB4x02() {
|
||||
this->send_6xB4x02_for_all_players_if_needed();
|
||||
}
|
||||
|
||||
bool Server::check_presence_entry(uint8_t client_id) {
|
||||
bool Server::check_presence_entry(uint8_t client_id) const {
|
||||
return (client_id < 4)
|
||||
? this->base()->presence_entries[client_id].player_present : false;
|
||||
}
|
||||
@@ -870,7 +928,7 @@ void Server::move_phase_after() {
|
||||
// randomness per pass.
|
||||
if (this->num_trap_tiles_of_type[trap_type] == 2) {
|
||||
this->chosen_trap_tile_index_of_type[trap_type] ^= 1;
|
||||
this->send_6xB4x50();
|
||||
this->send_6xB4x50_trap_tile_locations();
|
||||
} else if (this->num_trap_tiles_of_type[trap_type] > 2) {
|
||||
// Generate a new random index, but forbid it from matching the existing
|
||||
// index
|
||||
@@ -879,7 +937,7 @@ void Server::move_phase_after() {
|
||||
new_index++;
|
||||
}
|
||||
this->chosen_trap_tile_index_of_type[trap_type] = new_index;
|
||||
this->send_6xB4x50();
|
||||
this->send_6xB4x50_trap_tile_locations();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -898,12 +956,16 @@ void Server::action_phase_before() {
|
||||
}
|
||||
}
|
||||
|
||||
void Server::send_6xB4x1C_names_update() {
|
||||
G_SetPlayerNames_GC_Ep3_6xB4x1C Server::prepare_6xB4x1C_names_update() const {
|
||||
G_SetPlayerNames_GC_Ep3_6xB4x1C cmd;
|
||||
for (size_t z = 0; z < 4; z++) {
|
||||
cmd.entries[z] = this->base()->name_entries[z];
|
||||
}
|
||||
this->send(cmd);
|
||||
return cmd;
|
||||
}
|
||||
|
||||
void Server::send_6xB4x1C_names_update() {
|
||||
this->send(this->prepare_6xB4x1C_names_update());
|
||||
}
|
||||
|
||||
int8_t Server::send_6xB4x33_remove_ally_atk_if_needed(const ActionState& pa) {
|
||||
@@ -963,7 +1025,7 @@ int8_t Server::send_6xB4x33_remove_ally_atk_if_needed(const ActionState& pa) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Server::send_all_state_updates() {
|
||||
G_UpdateDecks_GC_Ep3_6xB4x07 Server::prepare_6xB4x07_decks_update() const {
|
||||
G_UpdateDecks_GC_Ep3_6xB4x07 cmd07;
|
||||
for (size_t z = 0; z < 4; z++) {
|
||||
if (!this->check_presence_entry(z)) {
|
||||
@@ -975,7 +1037,11 @@ void Server::send_all_state_updates() {
|
||||
cmd07.entries[z] = *this->base()->deck_entries[z];
|
||||
}
|
||||
}
|
||||
this->send(cmd07);
|
||||
return cmd07;
|
||||
}
|
||||
|
||||
void Server::send_all_state_updates() {
|
||||
this->send(this->prepare_6xB4x07_decks_update());
|
||||
|
||||
G_UpdateMap_GC_Ep3_6xB4x05 cmd05;
|
||||
cmd05.state = *this->base()->map_and_rules1;
|
||||
@@ -1299,7 +1365,7 @@ void Server::setup_and_start_battle() {
|
||||
this->send_6xB4x1C_names_update();
|
||||
this->registration_phase = RegistrationPhase::BATTLE_STARTED;
|
||||
this->update_battle_state_flags_and_send_6xB4x03_if_needed(true);
|
||||
this->send_6xB4x50();
|
||||
this->send_6xB4x50_trap_tile_locations();
|
||||
|
||||
G_UpdateMap_GC_Ep3_6xB4x05 cmd05;
|
||||
cmd05.state = *this->base()->map_and_rules1;
|
||||
@@ -1818,6 +1884,13 @@ void Server::handle_6xB3x1D_start_battle(const string& data) {
|
||||
}
|
||||
this->battle_in_progress = false;
|
||||
} else {
|
||||
auto l = this->base()->lobby.lock();
|
||||
if (!l) {
|
||||
throw runtime_error("lobby is deleted");
|
||||
}
|
||||
if (l->battle_record) {
|
||||
l->battle_record->set_battle_start_timestamp();
|
||||
}
|
||||
this->setup_and_start_battle();
|
||||
this->battle_in_progress = true;
|
||||
}
|
||||
@@ -2009,6 +2082,11 @@ void Server::handle_6xB3x40_map_list_request(const string& data) {
|
||||
G_MapList_GC_Ep3_6xB6x40{{{{0xB6, 0, 0}, subcommand_size}, 0x40, {}}, list_data.size(), 0});
|
||||
w.write(list_data);
|
||||
send_command(l, 0x6C, 0x00, w.str());
|
||||
|
||||
if (l->battle_record && l->battle_record->writable()) {
|
||||
l->battle_record->add_command(
|
||||
BattleRecord::Event::Type::BATTLE_COMMAND, move(w.str()));
|
||||
}
|
||||
}
|
||||
|
||||
void Server::handle_6xB3x41_map_request(const string& data) {
|
||||
@@ -2021,14 +2099,14 @@ void Server::handle_6xB3x41_map_request(const string& data) {
|
||||
throw runtime_error("lobby is deleted");
|
||||
}
|
||||
|
||||
auto entry = this->base()->data_index->definition_for_map_number(cmd.map_number);
|
||||
const auto& compressed = entry->compressed();
|
||||
this->last_chosen_map = this->base()->data_index->definition_for_map_number(cmd.map_number);
|
||||
auto out_cmd = this->prepare_6xB6x41_map_definition(this->last_chosen_map);
|
||||
send_command(l, 0x6C, 0x00, out_cmd);
|
||||
|
||||
StringWriter w;
|
||||
uint32_t subcommand_size = (compressed.size() + sizeof(G_MapData_GC_Ep3_6xB6x41) + 3) & (~3);
|
||||
w.put<G_MapData_GC_Ep3_6xB6x41>({{{{0xB6, 0, 0}, subcommand_size}, 0x41, {}}, entry->map.map_number.load(), compressed.size(), 0});
|
||||
w.write(compressed);
|
||||
send_command(l, 0x6C, 0x00, w.str());
|
||||
if (l->battle_record && l->battle_record->writable()) {
|
||||
l->battle_record->add_command(
|
||||
BattleRecord::Event::Type::BATTLE_COMMAND, move(out_cmd));
|
||||
}
|
||||
}
|
||||
|
||||
void Server::handle_6xB3x48_end_turn(const string& data) {
|
||||
@@ -2509,7 +2587,7 @@ void Server::send_6xB4x02_for_all_players_if_needed(bool always_send) {
|
||||
}
|
||||
}
|
||||
|
||||
void Server::send_6xB4x50() const {
|
||||
G_SetTrapTileLocations_GC_Ep3_6xB4x50 Server::prepare_6xB4x50_trap_tile_locations() const {
|
||||
G_SetTrapTileLocations_GC_Ep3_6xB4x50 cmd;
|
||||
for (size_t trap_type = 0; trap_type < 5; trap_type++) {
|
||||
uint8_t trap_index = this->chosen_trap_tile_index_of_type[trap_type];
|
||||
@@ -2519,7 +2597,11 @@ void Server::send_6xB4x50() const {
|
||||
cmd.locations[trap_type].clear(0xFF);
|
||||
}
|
||||
}
|
||||
this->send(cmd);
|
||||
return cmd;
|
||||
}
|
||||
|
||||
void Server::send_6xB4x50_trap_tile_locations() const {
|
||||
this->send(this->prepare_6xB4x50_trap_tile_locations());
|
||||
}
|
||||
|
||||
|
||||
|
||||
+12
-2
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "../Text.hh"
|
||||
#include "../CommandFormats.hh"
|
||||
#include "../Channel.hh"
|
||||
#include "AssistServer.hh"
|
||||
#include "CardSpecial.hh"
|
||||
#include "MapState.hh"
|
||||
@@ -109,6 +110,8 @@ public:
|
||||
}
|
||||
void send(const void* data, size_t size) const;
|
||||
|
||||
void send_commands_for_joining_spectator(Channel& ch) const;
|
||||
|
||||
__attribute__((format(printf, 2, 3)))
|
||||
void send_debug_message_printf(const char* fmt, ...) const;
|
||||
__attribute__((format(printf, 2, 3)))
|
||||
@@ -131,7 +134,7 @@ public:
|
||||
bool card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const;
|
||||
bool check_for_battle_end();
|
||||
void check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
|
||||
bool check_presence_entry(uint8_t client_id);
|
||||
bool check_presence_entry(uint8_t client_id) const;
|
||||
void clear_player_flags_after_dice_phase();
|
||||
void compute_all_map_occupied_bits();
|
||||
void compute_team_dice_boost(uint8_t team_id);
|
||||
@@ -213,7 +216,13 @@ public:
|
||||
void send_6xB4x39() const;
|
||||
void send_6xB4x05(); // Recomputes the map occupied bits, so can't be const
|
||||
void send_6xB4x02_for_all_players_if_needed(bool always_send = false);
|
||||
void send_6xB4x50() const;
|
||||
void send_6xB4x50_trap_tile_locations() const;
|
||||
|
||||
G_UpdateDecks_GC_Ep3_6xB4x07 prepare_6xB4x07_decks_update() const;
|
||||
G_SetPlayerNames_GC_Ep3_6xB4x1C prepare_6xB4x1C_names_update() const;
|
||||
static std::string prepare_6xB6x41_map_definition(
|
||||
std::shared_ptr<const DataIndex::MapEntry> map);
|
||||
G_SetTrapTileLocations_GC_Ep3_6xB4x50 prepare_6xB4x50_trap_tile_locations() const;
|
||||
|
||||
std::vector<std::shared_ptr<Card>> const_cast_set_cards_v(
|
||||
const std::vector<std::shared_ptr<const Card>>& cards);
|
||||
@@ -222,6 +231,7 @@ private:
|
||||
static const std::unordered_map<uint8_t, handler_t> subcommand_handlers;
|
||||
|
||||
std::weak_ptr<ServerBase> w_base;
|
||||
std::shared_ptr<const DataIndex::MapEntry> last_chosen_map;
|
||||
|
||||
public:
|
||||
uint32_t battle_finished;
|
||||
|
||||
Reference in New Issue
Block a user