initial spectator + recording implementation
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@@ -593,34 +593,6 @@ PlayerBB ClientGameData::export_player_bb() {
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XBNetworkLocation::XBNetworkLocation() noexcept
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: internal_ipv4_address(0x0A0A0A0A),
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external_ipv4_address(0x23232323),
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port(9100),
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account_id(0xFFFFFFFFFFFFFFFF) {
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this->unknown_a1[0] = 0xCCCCCCCC;
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this->unknown_a1[1] = 0xDDDDDDDD;
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this->mac_address.clear(0x77);
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}
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// There's a strange behavior (bug? "feature"?) in Episode 3 where the start
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// button does nothing in the lobby (hence you can't "quit game") if the
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// client's IP address is zero. So, we fill it in with a fake nonzero value to
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// avoid this behavior, and to be consistent, we make IP addresses fake and
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// nonzero on all other versions too.
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PlayerLobbyDataPC::PlayerLobbyDataPC() noexcept
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: player_tag(0), guild_card(0), ip_address(0x7F000001), client_id(0) { }
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PlayerLobbyDataDCGC::PlayerLobbyDataDCGC() noexcept
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: player_tag(0), guild_card(0), ip_address(0x7F000001), client_id(0) { }
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PlayerLobbyDataXB::PlayerLobbyDataXB() noexcept
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: player_tag(0), guild_card(0), client_id(0) { }
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PlayerLobbyDataBB::PlayerLobbyDataBB() noexcept
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: player_tag(0), guild_card(0), ip_address(0x7F000001), client_id(0), unknown_a2(0) { }
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void PlayerLobbyDataPC::clear() {
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this->player_tag = 0;
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this->guild_card = 0;
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