fix tests after reloading semantic changes
This commit is contained in:
+9
-7
@@ -508,13 +508,15 @@ void ServerState::create_menus(shared_ptr<const JSONObject> config_json) {
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u"Connect to another\nserver", proxy_destinations_menu_item_flags);
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this->main_menu.emplace_back(MainMenuItemID::DOWNLOAD_QUESTS, u"Download quests",
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u"Download quests", MenuItem::Flag::INVISIBLE_ON_DCNTE | MenuItem::Flag::INVISIBLE_ON_BB);
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if (!this->function_code_index->patch_menu_empty()) {
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this->main_menu.emplace_back(MainMenuItemID::PATCHES, u"Patches",
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u"Change game\nbehaviors", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
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}
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if (!this->dol_file_index->empty()) {
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this->main_menu.emplace_back(MainMenuItemID::PROGRAMS, u"Programs",
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u"Run GameCube\nprograms", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL | MenuItem::Flag::REQUIRES_SAVE_DISABLED);
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if (!this->is_replay) {
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if (!this->function_code_index->patch_menu_empty()) {
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this->main_menu.emplace_back(MainMenuItemID::PATCHES, u"Patches",
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u"Change game\nbehaviors", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL);
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}
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if (!this->dol_file_index->empty()) {
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this->main_menu.emplace_back(MainMenuItemID::PROGRAMS, u"Programs",
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u"Run GameCube\nprograms", MenuItem::Flag::GC_ONLY | MenuItem::Flag::REQUIRES_SEND_FUNCTION_CALL | MenuItem::Flag::REQUIRES_SAVE_DISABLED);
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}
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}
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this->main_menu.emplace_back(MainMenuItemID::DISCONNECT, u"Disconnect",
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u"Disconnect", 0);
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