fix equip slot check
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@@ -11,6 +11,13 @@ constexpr uint32_t MESETA_IDENTIFIER = 0x040000;
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class ItemParameterTable;
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enum class EquipSlot {
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// When equipping items through the Item Pack pause menu, the client sends
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// UNKNOWN for the slot. The receiving client (and server, in our case) have
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// to analyze the item being equipped and put it in the appropriate slot in
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// this case. See ItemData::default_equip_slot() for this computation.
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UNKNOWN = 0x00,
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// When equipping items through the quick menu or Equip pause menu, the client
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// sends one of the slots below.
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MAG = 0x01,
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ARMOR = 0x02,
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SHIELD = 0x03,
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@@ -163,6 +170,7 @@ struct ItemData { // 0x14 bytes
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bool has_bonuses() const;
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bool is_s_rank_weapon() const;
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EquipSlot default_equip_slot() const;
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bool can_be_equipped_in_slot(EquipSlot slot) const;
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bool empty() const;
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