diff --git a/src/Map.cc b/src/Map.cc index d3eee5ad..9e11379a 100644 --- a/src/Map.cc +++ b/src/Map.cc @@ -614,7 +614,7 @@ static const vector dat_object_definitions({ // param4 = source type: // 0 = use this set when advancing from a lower floor // 1 = use this set when returning from a higher floor - // anything else = set is unused (TODO: but maybe used by TObjAreaWarpQuest?) + // any other positive number = set is unused by default, but may be used by TObjAreaWarpQuest {0x0000, F_V0_V4, 0x00007FFFFFFFFFFF, "TObjPlayerSet"}, {0x0000, F_EP3, 0x0000000000008001, "TObjPlayerSet"}, @@ -962,7 +962,9 @@ static const vector dat_object_definitions({ // Quest floor warp. This appears similar to TObjAreaWarpForest except that the object is not destroyed immediately // if it's blue and the game is Challenge mode. Params: - // param1 = player set ID (TODO: what does this do? Seems it does nothing unless it's >= 2; see TObjPlayerSet) + // param1 = player set ID (if this is >= 2, specifies which set of TObjPlayerSets to use on the destination + // floor, which overrides the default behavior of 0/1 depending on the source and destination floor numbers; + // see TObjPlayerSet for details) // param4 = destination floor // param6 = color (0 = blue, 1 = red) {0x001B, F_V1_V4, 0x00005000000078FE, "TObjAreaWarpQuest"},