make enum style consistent

This commit is contained in:
Martin Michelsen
2022-03-26 16:11:59 -07:00
parent bd8aadb09f
commit fa07ce457b
20 changed files with 275 additions and 275 deletions
+8 -8
View File
@@ -10,14 +10,14 @@
#include "RareItemSet.hh"
enum LobbyFlag {
IsGame = 0x01,
CheatsEnabled = 0x02, // game only
Public = 0x04, // lobby only
Episode3 = 0x08, // lobby & game
QuestInProgress = 0x10, // game only
JoinableQuestInProgress = 0x20, // game only
Default = 0x40, // lobby only; not set for games and private lobbies
Persistent = 0x80, // if not set, lobby is deleted when empty
IS_GAME = 0x01,
CHEATS_ENABLED = 0x02, // game only
PUBLIC = 0x04, // lobby only
EPISODE_3 = 0x08, // lobby & game
QUEST_IN_PROGRESS = 0x10, // game only
JOINABLE_QUEST_IN_PROGRESS = 0x20, // game only
DEFAULT = 0x40, // lobby only; not set for games and private lobbies
PERSISTENT = 0x80, // if not set, lobby is deleted when empty
};
struct Lobby {