make enum style consistent

This commit is contained in:
Martin Michelsen
2022-03-26 16:11:59 -07:00
parent bd8aadb09f
commit fa07ce457b
20 changed files with 275 additions and 275 deletions
+23 -23
View File
@@ -31,26 +31,26 @@ FileContentsCache file_cache;
static const unordered_map<string, PortConfiguration> default_port_to_behavior({
{"gc-jp10", {9000, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-jp11", {9001, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-jp3", {9003, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-us10", {9100, GameVersion::PC, ServerBehavior::SplitReconnect}},
{"gc-us3", {9103, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-eu10", {9200, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-eu11", {9201, GameVersion::GC, ServerBehavior::LoginServer}},
{"gc-eu3", {9203, GameVersion::GC, ServerBehavior::LoginServer}},
{"pc-login", {9300, GameVersion::PC, ServerBehavior::LoginServer}},
{"pc-patch", {10000, GameVersion::Patch, ServerBehavior::PatchServer}},
{"bb-patch", {11000, GameVersion::Patch, ServerBehavior::PatchServer}},
{"bb-data", {12000, GameVersion::BB, ServerBehavior::DataServerBB}},
{"gc-jp10", {9000, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
{"gc-jp11", {9001, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
{"gc-jp3", {9003, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
{"gc-us10", {9100, GameVersion::PC, ServerBehavior::SPLIT_RECONNECT}},
{"gc-us3", {9103, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
{"gc-eu10", {9200, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
{"gc-eu11", {9201, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
{"gc-eu3", {9203, GameVersion::GC, ServerBehavior::LOGIN_SERVER}},
{"pc-login", {9300, GameVersion::PC, ServerBehavior::LOGIN_SERVER}},
{"pc-patch", {10000, GameVersion::PATCH, ServerBehavior::PATCH_SERVER}},
{"bb-patch", {11000, GameVersion::PATCH, ServerBehavior::PATCH_SERVER}},
{"bb-data", {12000, GameVersion::BB, ServerBehavior::DATA_SERVER_BB}},
// these aren't hardcoded in any games; user can override them
{"bb-data1", {12004, GameVersion::BB, ServerBehavior::DataServerBB}},
{"bb-data2", {12005, GameVersion::BB, ServerBehavior::DataServerBB}},
{"bb-login", {12008, GameVersion::BB, ServerBehavior::LoginServer}},
{"pc-lobby", {9420, GameVersion::PC, ServerBehavior::LobbyServer}},
{"gc-lobby", {9421, GameVersion::GC, ServerBehavior::LobbyServer}},
{"bb-lobby", {9422, GameVersion::BB, ServerBehavior::LobbyServer}},
{"bb-data1", {12004, GameVersion::BB, ServerBehavior::DATA_SERVER_BB}},
{"bb-data2", {12005, GameVersion::BB, ServerBehavior::DATA_SERVER_BB}},
{"bb-login", {12008, GameVersion::BB, ServerBehavior::LOGIN_SERVER}},
{"pc-lobby", {9420, GameVersion::PC, ServerBehavior::LOBBY_SERVER}},
{"gc-lobby", {9421, GameVersion::GC, ServerBehavior::LOBBY_SERVER}},
{"bb-lobby", {9422, GameVersion::BB, ServerBehavior::LOBBY_SERVER}},
});
@@ -105,7 +105,7 @@ void populate_state_from_config(shared_ptr<ServerState> s,
for (const auto& item : d.at("InformationMenuContents")->as_list()) {
auto& v = item->as_list();
information_menu->emplace_back(item_id, decode_sjis(v.at(0)->as_string()),
decode_sjis(v.at(1)->as_string()), MenuItemFlag::RequiresMessageBoxes);
decode_sjis(v.at(1)->as_string()), MenuItemFlag::REQUIRES_MESSAGE_BOXES);
information_contents->emplace_back(decode_sjis(v.at(2)->as_string()));
item_id++;
}
@@ -177,8 +177,8 @@ void populate_state_from_config(shared_ptr<ServerState> s,
try {
bool run_shell = d.at("RunInteractiveShell")->as_bool();
s->run_shell_behavior = run_shell ?
ServerState::RunShellBehavior::Always :
ServerState::RunShellBehavior::Never;
ServerState::RunShellBehavior::ALWAYS :
ServerState::RunShellBehavior::NEVER;
} catch (const out_of_range&) { }
}
@@ -314,8 +314,8 @@ int main(int argc, char* argv[]) {
drop_privileges(state->username);
}
bool should_run_shell = (state->run_shell_behavior == ServerState::RunShellBehavior::Always);
if (state->run_shell_behavior == ServerState::RunShellBehavior::Default) {
bool should_run_shell = (state->run_shell_behavior == ServerState::RunShellBehavior::ALWAYS);
if (state->run_shell_behavior == ServerState::RunShellBehavior::DEFAULT) {
should_run_shell = isatty(fileno(stdin));
}