make enum style consistent
This commit is contained in:
+25
-25
@@ -44,7 +44,7 @@ void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag,
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}
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case GameVersion::PC:
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case GameVersion::Patch: {
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case GameVersion::PATCH: {
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PSOCommandHeaderPC header;
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header.size = sizeof(header) + size;
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header.command = command;
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@@ -222,7 +222,7 @@ void send_server_init(shared_ptr<ServerState> s, shared_ptr<Client> c,
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bool initial_connection) {
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if (c->version == GameVersion::PC) {
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send_server_init_pc(c, initial_connection);
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} else if (c->version == GameVersion::Patch) {
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} else if (c->version == GameVersion::PATCH) {
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send_server_init_patch(c, initial_connection);
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} else if (c->version == GameVersion::GC) {
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send_server_init_gc(c, initial_connection);
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@@ -501,7 +501,7 @@ static void send_large_message_dc_gc(shared_ptr<Client> c, uint8_t command,
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static void send_large_message(shared_ptr<Client> c, uint8_t command,
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const char16_t* text, uint32_t from_serial_number, bool include_header) {
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if (c->version == GameVersion::PC || c->version == GameVersion::Patch ||
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if (c->version == GameVersion::PC || c->version == GameVersion::PATCH ||
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c->version == GameVersion::BB) {
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send_large_message_pc_patch_bb(c, command, text, from_serial_number, include_header);
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} else {
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@@ -510,7 +510,7 @@ static void send_large_message(shared_ptr<Client> c, uint8_t command,
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}
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void send_message_box(shared_ptr<Client> c, const char16_t* text) {
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return send_large_message(c, (c->version == GameVersion::Patch) ? 0x13 : 0x1A,
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return send_large_message(c, (c->version == GameVersion::PATCH) ? 0x13 : 0x1A,
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text, 0, false);
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}
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@@ -640,7 +640,7 @@ static void send_info_board_dc_gc(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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}
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void send_info_board(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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if (c->version == GameVersion::PC || c->version == GameVersion::Patch ||
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if (c->version == GameVersion::PC || c->version == GameVersion::PATCH ||
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c->version == GameVersion::BB) {
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send_info_board_pc_bb(c, l);
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} else {
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@@ -888,14 +888,14 @@ static void send_menu_pc_bb(shared_ptr<Client> c, const char16_t* menu_name,
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}
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for (const auto& item : items) {
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if ((c->version == GameVersion::BB) && (item.flags & MenuItemFlag::InvisibleOnBB)) {
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if ((c->version == GameVersion::BB) && (item.flags & MenuItemFlag::INVISIBLE_ON_BB)) {
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continue;
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}
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if ((c->version == GameVersion::PC) && (item.flags & MenuItemFlag::InvisibleOnPC)) {
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if ((c->version == GameVersion::PC) && (item.flags & MenuItemFlag::INVISIBLE_ON_PC)) {
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continue;
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}
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if ((item.flags & MenuItemFlag::RequiresMessageBoxes) &&
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(c->flags & ClientFlag::NoMessageBoxCloseConfirmation)) {
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if ((item.flags & MenuItemFlag::REQUIRES_MESSAGE_BOXES) &&
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(c->flags & ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION)) {
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continue;
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}
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@@ -930,17 +930,17 @@ static void send_menu_dc_gc(shared_ptr<Client> c, const char16_t* menu_name,
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}
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for (const auto& item : items) {
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if ((c->version == GameVersion::DC) && (item.flags & MenuItemFlag::InvisibleOnDC)) {
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if ((c->version == GameVersion::DC) && (item.flags & MenuItemFlag::INVISIBLE_ON_DC)) {
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continue;
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}
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if ((c->version == GameVersion::GC) && (item.flags & MenuItemFlag::InvisibleOnGC)) {
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if ((c->version == GameVersion::GC) && (item.flags & MenuItemFlag::INVISIBLE_ON_GC)) {
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continue;
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}
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if ((c->flags & ClientFlag::Episode3Games) && (item.flags & MenuItemFlag::InvisibleOnGCEpisode3)) {
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if ((c->flags & ClientFlag::EPISODE_3_GAMES) && (item.flags & MenuItemFlag::INVISIBLE_ON_GC_EPISODE_3)) {
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continue;
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}
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if ((item.flags & MenuItemFlag::RequiresMessageBoxes) &&
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(c->flags & ClientFlag::NoMessageBoxCloseConfirmation)) {
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if ((item.flags & MenuItemFlag::REQUIRES_MESSAGE_BOXES) &&
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(c->flags & ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION)) {
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continue;
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}
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@@ -957,7 +957,7 @@ static void send_menu_dc_gc(shared_ptr<Client> c, const char16_t* menu_name,
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void send_menu(shared_ptr<Client> c, const char16_t* menu_name,
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uint32_t menu_id, const vector<MenuItem>& items, bool is_info_menu) {
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if (c->version == GameVersion::PC || c->version == GameVersion::Patch ||
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if (c->version == GameVersion::PC || c->version == GameVersion::PATCH ||
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c->version == GameVersion::BB) {
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send_menu_pc_bb(c, menu_name, menu_id, items, is_info_menu);
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} else {
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@@ -1043,10 +1043,10 @@ static void send_game_menu_gc(shared_ptr<Client> c, shared_ptr<ServerState> s) {
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e.menu_id = GAME_MENU_ID;
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e.game_id = l->lobby_id;
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e.difficulty_tag = ((l->flags & LobbyFlag::Episode3) ? 0x0A : (l->difficulty + 0x22));
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e.difficulty_tag = ((l->flags & LobbyFlag::EPISODE_3) ? 0x0A : (l->difficulty + 0x22));
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e.num_players = l->count_clients();
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e.episode = 0;
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if (l->flags & LobbyFlag::Episode3) {
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if (l->flags & LobbyFlag::EPISODE_3) {
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e.flags = (l->password[0] ? 2 : 0);
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} else {
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e.flags = ((l->episode << 6) | (l->mode << 4) | (l->password[0] ? 2 : 0));
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@@ -1298,10 +1298,10 @@ void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) {
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vector<Entry> entries;
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for (shared_ptr<Lobby> l : s->all_lobbies()) {
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if (!(l->flags & LobbyFlag::Default)) {
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if (!(l->flags & LobbyFlag::DEFAULT)) {
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continue;
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}
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if ((l->flags & LobbyFlag::Episode3) && !(c->flags & ClientFlag::Episode3Games)) {
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if ((l->flags & LobbyFlag::EPISODE_3) && !(c->flags & ClientFlag::EPISODE_3_GAMES)) {
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continue;
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}
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@@ -1405,7 +1405,7 @@ static void send_join_game_gc(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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cmd.lobby_data[x].ip_address = 0x7F000001;
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cmd.lobby_data[x].client_id = c->lobby_client_id;
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encode_sjis(cmd.lobby_data[x].name, l->clients[x]->player.disp.name, 0x10);
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if (l->flags & LobbyFlag::Episode3) {
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if (l->flags & LobbyFlag::EPISODE_3) {
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cmd.player[x].inventory = l->clients[x]->player.inventory;
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cmd.player[x].disp = l->clients[x]->player.disp.to_pcgc();
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}
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@@ -1426,7 +1426,7 @@ static void send_join_game_gc(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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// player data is only sent in Episode III games; in other versions, the
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// players send each other their data using 62/6D commands during loading
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size_t data_size = (l->flags & LobbyFlag::Episode3)
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size_t data_size = (l->flags & LobbyFlag::EPISODE_3)
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? sizeof(cmd) : (sizeof(cmd) - sizeof(cmd.player));
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send_command(c, 0x64, player_count, &cmd, data_size);
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}
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@@ -1529,7 +1529,7 @@ static void send_join_lobby_pc(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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static void send_join_lobby_gc(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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uint8_t lobby_type = l->type;
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if (c->flags & ClientFlag::Episode3Games) {
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if (c->flags & ClientFlag::EPISODE_3_GAMES) {
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if ((l->type > 0x14) && (l->type < 0xE9)) {
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lobby_type = l->block - 1;
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}
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@@ -1657,9 +1657,9 @@ void send_join_lobby(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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// If the client will stop sending message box close confirmations after
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// joining any lobby, set the appropriate flag and update the client config
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if ((c->flags & (ClientFlag::NoMessageBoxCloseConfirmationAfterLobbyJoin | ClientFlag::NoMessageBoxCloseConfirmation))
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== ClientFlag::NoMessageBoxCloseConfirmationAfterLobbyJoin) {
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c->flags |= ClientFlag::NoMessageBoxCloseConfirmation;
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if ((c->flags & (ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION))
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== ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN) {
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c->flags |= ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION;
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send_update_client_config(c);
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}
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}
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