make enum style consistent
This commit is contained in:
+7
-7
@@ -17,7 +17,7 @@ ServerState::ServerState()
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: dns_server_port(0),
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ip_stack_debug(false),
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allow_unregistered_users(false),
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run_shell_behavior(RunShellBehavior::Default), next_lobby_id(1),
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run_shell_behavior(RunShellBehavior::DEFAULT), next_lobby_id(1),
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pre_lobby_event(0),
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ep3_menu_song(-1) {
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memset(&this->default_key_file, 0, sizeof(this->default_key_file));
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@@ -25,7 +25,7 @@ ServerState::ServerState()
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this->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
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u"Join the lobby.", 0);
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this->main_menu.emplace_back(MAIN_MENU_INFORMATION, u"Information",
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u"View server information.", MenuItemFlag::RequiresMessageBoxes);
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u"View server information.", MenuItemFlag::REQUIRES_MESSAGE_BOXES);
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this->main_menu.emplace_back(MAIN_MENU_DOWNLOAD_QUESTS, u"Download quests",
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u"Download quests.", 0);
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this->main_menu.emplace_back(MAIN_MENU_DISCONNECT, u"Disconnect",
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@@ -34,8 +34,8 @@ ServerState::ServerState()
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for (size_t x = 0; x < 20; x++) {
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auto lobby_name = decode_sjis(string_printf("LOBBY%zu", x + 1));
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shared_ptr<Lobby> l(new Lobby());
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l->flags |= LobbyFlag::Public | LobbyFlag::Default | LobbyFlag::Persistent |
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((x > 14) ? LobbyFlag::Episode3 : 0);
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l->flags |= LobbyFlag::PUBLIC | LobbyFlag::DEFAULT | LobbyFlag::PERSISTENT |
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((x > 14) ? LobbyFlag::EPISODE_3 : 0);
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l->block = x + 1;
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l->type = x;
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char16cpy(l->name, lobby_name.c_str(), 0x24);
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@@ -47,7 +47,7 @@ ServerState::ServerState()
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void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
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auto it = this->id_to_lobby.lower_bound(0);
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for (; it != this->id_to_lobby.end(); it++) {
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if (!(it->second->flags & LobbyFlag::Public)) {
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if (!(it->second->flags & LobbyFlag::PUBLIC)) {
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continue;
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}
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try {
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@@ -67,7 +67,7 @@ void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
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void ServerState::remove_client_from_lobby(shared_ptr<Client> c) {
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auto l = this->id_to_lobby.at(c->lobby_id);
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l->remove_client(c);
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if (!(l->flags & LobbyFlag::Persistent) && (l->count_clients() == 0)) {
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if (!(l->flags & LobbyFlag::PERSISTENT) && (l->count_clients() == 0)) {
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this->remove_lobby(l->lobby_id);
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} else {
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send_player_leave_notification(l, c->lobby_client_id);
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@@ -90,7 +90,7 @@ void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> ne
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}
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if (current_lobby) {
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if (!(current_lobby->flags & LobbyFlag::Persistent) && (current_lobby->count_clients() == 0)) {
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if (!(current_lobby->flags & LobbyFlag::PERSISTENT) && (current_lobby->count_clients() == 0)) {
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this->remove_lobby(current_lobby->lobby_id);
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} else {
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send_player_leave_notification(current_lobby, old_lobby_client_id);
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