add HTML rare table generator
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+3
-3
@@ -417,7 +417,7 @@ public:
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size_t count_events() const;
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static std::string disassemble_action_stream(const void* data, size_t size);
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std::string disassemble() const;
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std::string disassemble(bool reassembly = false) const;
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protected:
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void link_data(std::shared_ptr<const std::string> data);
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@@ -661,7 +661,7 @@ public:
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uint32_t merissa_aa; // MERISSA_A -> MERISSA_AA
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uint32_t pazuzu; // ZU -> PAZUZU (and _ALT variants)
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uint32_t dorphon_eclair; // DORPHON -> DORPHON_ECLAIR
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uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU
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uint32_t kondrieu; // {SAINT_MILION, SHAMBERTIN} -> KONDRIEU
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RareEnemyRates(uint32_t enemy_rate, uint32_t mericarand_rate, uint32_t boss_rate);
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explicit RareEnemyRates(const phosg::JSON& json);
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@@ -768,7 +768,7 @@ public:
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}
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} else {
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return this->is_rare(version)
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? rare_type_for_enemy_type(this->super_ene->type, episode, event, this->super_ene->floor)
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? type_definition_for_enemy(this->super_ene->type).rare_type(episode, event, this->super_ene->floor)
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: this->super_ene->type;
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}
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}
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