add HTML rare table generator

This commit is contained in:
Martin Michelsen
2025-02-22 14:01:33 -08:00
parent 2cd4e5cf27
commit fa22c3563d
15 changed files with 1116 additions and 1684 deletions
+3 -3
View File
@@ -417,7 +417,7 @@ public:
size_t count_events() const;
static std::string disassemble_action_stream(const void* data, size_t size);
std::string disassemble() const;
std::string disassemble(bool reassembly = false) const;
protected:
void link_data(std::shared_ptr<const std::string> data);
@@ -661,7 +661,7 @@ public:
uint32_t merissa_aa; // MERISSA_A -> MERISSA_AA
uint32_t pazuzu; // ZU -> PAZUZU (and _ALT variants)
uint32_t dorphon_eclair; // DORPHON -> DORPHON_ECLAIR
uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU
uint32_t kondrieu; // {SAINT_MILION, SHAMBERTIN} -> KONDRIEU
RareEnemyRates(uint32_t enemy_rate, uint32_t mericarand_rate, uint32_t boss_rate);
explicit RareEnemyRates(const phosg::JSON& json);
@@ -768,7 +768,7 @@ public:
}
} else {
return this->is_rare(version)
? rare_type_for_enemy_type(this->super_ene->type, episode, event, this->super_ene->floor)
? type_definition_for_enemy(this->super_ene->type).rare_type(episode, event, this->super_ene->floor)
: this->super_ene->type;
}
}