implement battle tables
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+2
-1
@@ -114,7 +114,8 @@ struct Client {
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ClientGameData game_data;
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std::unique_ptr<struct event, void(*)(struct event*)> save_game_data_event;
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int16_t card_battle_table_number;
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uint8_t card_battle_table_seat_number;
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uint16_t card_battle_table_seat_number;
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uint16_t card_battle_table_seat_state;
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std::weak_ptr<Episode3::Tournament::Team> ep3_tournament_team;
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// Miscellaneous (used by chat commands)
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