implement battle tables
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+3
-3
@@ -1906,7 +1906,7 @@ void send_ep3_rank_update(shared_ptr<Client> c) {
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void send_ep3_card_battle_table_state(shared_ptr<Lobby> l, uint16_t table_number) {
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S_CardBattleTableState_GC_Ep3_E4 cmd;
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for (size_t z = 0; z < 4; z++) {
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cmd.entries[z].present = 0;
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cmd.entries[z].state = 0;
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cmd.entries[z].unknown_a1 = 0;
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cmd.entries[z].guild_card_number = 0;
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}
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@@ -1921,10 +1921,10 @@ void send_ep3_card_battle_table_state(shared_ptr<Lobby> l, uint16_t table_number
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throw runtime_error("invalid battle table seat number");
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}
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auto& e = cmd.entries[c->card_battle_table_seat_number];
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if (e.present) {
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if (e.state != 0) {
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throw runtime_error("multiple clients in the same battle table seat");
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}
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e.present = 1;
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e.state = c->card_battle_table_seat_state;
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e.guild_card_number = c->license->serial_number;
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clients.emplace(c);
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}
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